Rain World

Rain World

The Champion
Sewage Water  [developer] 10 Sep, 2023 @ 12:17am
BUG REPORT
Self explanatory.
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Showing 1-15 of 15 comments
AviY2K 17 Dec, 2024 @ 2:19pm 
uh, i went to the leg's entrance, and it was collapsed, was there a different entrance intended, or is this a bug?
Sewage Water  [developer] 17 Dec, 2024 @ 2:35pm 
Yes, there is a different entrance! You gotta find it! Try a room that usually has a dead end ;)
AviY2K 20 Dec, 2024 @ 5:05pm 
Originally posted by Sewage Water:
Yes, there is a different entrance! You gotta find it! Try a room that usually has a dead end ;)
I already found it, got to the first shelter and now the game isnt loading when i try to get into the campaign
AviY2K 20 Dec, 2024 @ 5:05pm 
Originally posted by faith-e-turcotte:
Originally posted by Sewage Water:
Yes, there is a different entrance! You gotta find it! Try a room that usually has a dead end ;)
I already found it, got to the first shelter and now the game isnt loading when i try to get into the campaign
i cant have ♥♥♥♥ in this game
Sewage Water  [developer] 20 Dec, 2024 @ 5:11pm 
I am sorry you are frustrated, may I suggest verifying the integrity of your game files? That usually works for me when things won't load. Hope this helps. :)
AviY2K 23 Dec, 2024 @ 9:43am 
Originally posted by Sewage Water:
I am sorry you are frustrated, may I suggest verifying the integrity of your game files? That usually works for me when things won't load. Hope this helps. :)
It was a file integrity issue! Also, there is an incompatibility with Forsaken Station that results in screen going white whenever I enter the game
Sewage Water  [developer] 24 Dec, 2024 @ 2:05pm 
Glad your game is working now. I'll see what I can do about that Incompatibility! Merry Christmas!
ThirtyFour Dousky 24 Dec, 2024 @ 7:26pm 
in CrsLog
when trying to load the game, it goes into a blank screen and crashes

[MENU SCENE] Registering menu scenes... [ERROR] System.NullReferenceException: Object reference not set to an instance of an object at thechampion.oracle.OracleCMPHooks.RainWorldGame_IsMoonActive (On.RainWorldGame+orig_IsMoonActive orig, RainWorldGame self) [0x00000] in <792413d2d1cb406f9abb10da16ff6050>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::IsMoonActive>?414587264(RainWorldGame) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::IsMoonActive>?623337472(RainWorldGame) at Hailstorm.MiscWorldChanges.Moon_IsActive (On.RainWorldGame+orig_IsMoonActive orig, RainWorldGame RWG) [0x00001] in \RainWorldMods\Hailstorm\World\MiscWorldChanges.cs:341 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::IsMoonActive>?1451370624(RainWorldGame) at (wrapper dynamic-method) RainCycle.DMD<RainCycle::.ctor>(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?-1490240512(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at Rain_World_Drought.RainSystem.RainCycleHK.CtorHK (On.RainCycle+orig_ctor orig, RainCycle self, World world, System.Single minutes) [0x00106] in Drought\\RainSystem\RainCycleHK.cs:96 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?1724109184(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?1651820544(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at ScorchedDistrictSpecific.ScorchedDistrictSpecificPlugin+<>c.<OnEnable>b__4_0 (On.RainCycle+orig_ctor orig, RainCycle self, World world, System.Single minutes) [0x00000] in <3298786446574b15902a4dd93c4e1509>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?577564672(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?1359080448(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at RotundWorld.patch_RainCycle.BP_RainCycle_ctor (On.RainCycle+orig_ctor orig, RainCycle self, World world, System.Single minutes) [0x00041] in /RainWorldMods/WillowsMods/patch_RainCycle.cs:18 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?-1391010944(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?29203456(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at SlugBase.Features.FeatureHooks.RainCycle_ctor (On.RainCycle+orig_ctor orig, RainCycle self, World world, System.Single minutes) [0x0006f] in <e994d5abf5c944efb989d079ad9c5e2f>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?1726370176(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?1926189056(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at Kusmhakko.QuirrelCat.code.Quirrel.Start.StartModus.RainCycle_ctor (On.RainCycle+orig_ctor orig, RainCycle self, World world, System.Single minutes) [0x00066] in <71a0c9f92517488c8c8bc74d37c4a1f9>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?-1897822976(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?-295398400(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at TheOutsider.World_Hooks.RoomHooks.RainCycle_ctor (On.RainCycle+orig_ctor orig, RainCycle self, World world, System.Single minutes) [0x00049] in D:\收藏\雨世界\Mod制作\代码\TheOutsider\src\World_Hooks\RoomHooks.cs:324 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?351136640(RainCycle,World,single) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainCycle::.ctor>?2097367040(RainCycle,World,single) at (wrapper delegate-invoke) <Module>.invoke_void_RainCycle_World_single(RainCycle,World,single) at Hailstorm.Weather.HailstormCycleTypes (On.RainCycle+orig_ctor orig, RainCycle rc, World world, System.Single minutes) [0x000df] in \RainWorldMods\Hailstorm\World\Weather.cs:286 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainCycle::.ctor>?-1093730432(RainCycle,World,single) at (wrapper dynamic-method) World.DMD<World::.ctor>(World,RainWorldGame,Region,string,bool) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<World::.ctor>?-75982848(World,RainWorldGame,Region,string,bool) at (wrapper delegate-invoke) <Module>.invoke_void_World_RainWorldGame_Region_string_bool(World,RainWorldGame,Region,string,bool) at LizardEggs.Plugin+<>c.<Awake>b__14_0 (On.World+orig_ctor orig, World self, RainWorldGame game, Region region, System.String name, System.Boolean singleRoomWorld) [0x00001] in E:\Custom\LizardEggs\Plugin.cs:31 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<World::.ctor>?-1409339904(World,RainWorldGame,Region,string,bool) at (wrapper dynamic-method) WorldLoader.DMD<WorldLoader::.ctor>(WorldLoader,RainWorldGame,SlugcatStats/Name,bool,string,Region,RainWorldGame/SetupValues) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<WorldLoader::.ctor>?262213632(WorldLoader,RainWorldGame,SlugcatStats/Name,bool,string,Region,RainWorldGame/SetupValues) at (wrapper delegate-invoke) <Module>.invoke_void_WorldLoader_RainWorldGame_SlugcatStats/Name_bool_string_Region_RainWorldGame/SetupValues(WorldLoader,RainWorldGame,SlugcatStats/Name,bool,string,Region,RainWorldGame/SetupValues) at CustomRegions.CustomWorld.WorldLoaderHook.WorldLoader_ctor_RainWorldGame_Name_bool_string_Region_SetupValues (On.WorldLoader+orig_ctor_RainWorldGame_Name_bool_string_Region_SetupValues orig, WorldLoader self, RainWorldGame game, SlugcatStats+Name playerCharacter, System.Boolean singleRoomWorld, System.String worldName, Region region, RainWorldGame+SetupValues setupValues) [0x00002] in <ab1851d071b0400f9e3e9cdfe6a4d1be>:0
Last edited by ThirtyFour Dousky; 24 Dec, 2024 @ 7:26pm
Sewage Water  [developer] 25 Dec, 2024 @ 9:05pm 
Looks like there is some flaws in the code related to modifying the behavior of LTTM, it is conflicting with some of the other mods you have installed. I'll see what I can do to fix that in the next update, in the meantime I suggest disabling any other mods that effect iterator dialogue. Hope this helps! Merry Christmas!
ThirtyFour Dousky 26 Dec, 2024 @ 6:30am 
oh, well, rw is full of NREs when modded. i just made it return if self is null, it appears to have fixed the problem (apparently a lot of mods just makes the method return if self is null)

(dnSpy) public static bool RainWorldGame_IsMoonActive(global::On.RainWorldGame.orig_IsMoonActive orig, global::RainWorldGame self) { return self != null && ((self.world.name == "DM" && !PlayerCMPHooks.MoonUnpluged) || orig(self)); }

Merry Christmas!
Last edited by ThirtyFour Dousky; 26 Dec, 2024 @ 6:30am
Sewage Water  [developer] 26 Dec, 2024 @ 2:08pm 
Merry Christmas indeed!
Seems this guy breaks both Aim Anywhere and Rebind Everything. Trying to throw something as champion only used the default throw trajectory, and trying to put on a backspear(another mod) with a custom bind didn't work, only holding grab did.
Sewage Water  [developer] 27 Jun @ 6:21pm 
Very interesting. It's probably because Aim Anywhere messes with the spear throwing code, which I also messed with to get the increased throwing velocity... I'll see what I can do...

Not sure about Rebind Everything not working, that's just strange... no reason that should be broke. I'll look into that aswell.
Sewage Water  [developer] 27 Jun @ 7:13pm 
Version 0.2.3
-Added compatibility with AimAnywhere.

Couldn't figure out how to resolve conflicts with Rebind Everything. Sorry.
sick! yeah rebind everything shouldn't be too much a problem, excited to try this guy out!
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