Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One, there doesn't seem to be any kind of movement for falling, they just kinda... float down to the ground (mostly headfirst) and sometimes regardless of height they survive the fall, it'd be nice to both fix the fall issue and have a flail of sorts akin to fedhoria (and maybe the drowning thing they have too)
Second, the fire animations don't seem to work/are compatible with vfire, sometimes they don't seem to do the animations, and other times the fire completely breaks all their bones.
Finally, someone pointed this out in the comments, but a sudden voice fade out during headshots would be cool, and also cause I don't think someone would be screaming after their brains got blown out.