Kenshi
Final Fantasy XIV mod - Viera
Don Fuego  [developer] 1 Oct, 2023 @ 9:46am
COMPLAINTS, BUGS AND WISHES!
This is where all issues you find with the Viera Mod go to. Any suggestions you'd like as well. Just remember that I cannot into Blender so I can't do anything about the model itself. Also, if you do have the skill in Blender and wish to help, you are more than welcome to.
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Showing 1-15 of 46 comments
Radium Ashes 5 Oct, 2023 @ 8:52pm 
Why does the Viera race have 175 HP in all limbs and vital areas? I like it but it seems overpowering because this would be the only race besides skeletons to recruit.
Don Fuego  [developer] 5 Oct, 2023 @ 10:48pm 
That is a value placed in by the original guy who made the Viera mod in the first place. So if you want to make a patch that 'nerfs' the rabbits, you are more than welcome to.
Pix 8 Oct, 2023 @ 3:53pm 
Could you make a MCA patch? Normally I'd do it myself, though this time I can't seem to get it to work, as simple as it is, never works in game. Might be a problem on MCA or the race itself but would need others to try and confirm!
Pix 8 Oct, 2023 @ 5:13pm 
Update: Probably just an issue with MCA, because I patched Military Craft on it and it works fine. Still curious to see if you can make it work though!
Don Fuego  [developer] 8 Oct, 2023 @ 6:33pm 
Personally not a fan of MCA but I'll see what I can do.
Pix 9 Oct, 2023 @ 8:03am 
Any news? By that point I'm pretty sure MCA just refuses to work with anything that has custom meshes, don't pull your hair out on this!
Determined Man 28 Oct, 2023 @ 6:28pm 
Love this mod, but for some reason the game thinks a greenlander male and skeleton in my party are Viera.
They keep awkwardly flirting with others in the group.

It's probably because I have around 70 recruits and it got confused.
Don Fuego  [developer] 28 Oct, 2023 @ 9:58pm 
If its the dialogue when entering certain biomes... that is still being fixed. However, if its HN mistaking them for bunnies... that is a different problem.
伊斯卡 31 Oct, 2023 @ 12:49pm 
The refresh rate of the Viera faction is really high, and I am happy to see that they have caused a lot of trouble to the Holy Land, but the bandit faction is very annoying for players. If you do not align, you will have to face this group of high stats enemies in many places; And if you form an alliance, although you won't attack you, it won't do any good, and building cities in their refreshed areas often sees them attacking all passersby and turning them into slaves, throwing clothes and other garbage everywhere.
Don Fuego  [developer] 31 Oct, 2023 @ 12:53pm 
That is a pickle. I'll have to reduce the spawn rate and the numbers then.
伊斯卡 31 Oct, 2023 @ 12:53pm 
Also, many conversations may seem strange, such as being able to ask bandit factions if they have started fighting after forming an alliance, or having alliance conversations with faction leaders that can be repeated. There is also the Holly Nation priest who, when I opened the shackles, seems to have not responded to this. I hope this mod can add more content in the future, such as patrols from other factions protecting players. The conversation with the Holly Nation Priest shows that this mod has many ideas, but they are still in an unfinished state. Overall, I really like it! Modeling such exquisite mods is very rare.
Don Fuego  [developer] 31 Oct, 2023 @ 1:18pm 
Glad you like it. Will get back to patching this mod once I'm not too busy IRL. Expect the patch to happen later this week.
Mangagod 2 Nov, 2023 @ 3:35pm 
Mod now says that it's missing?
Determined Man 2 Nov, 2023 @ 4:28pm 
Originally posted by Mangagod:
Mod now says that it's missing?
+1
WELL Well well 3 Nov, 2023 @ 6:21am 
Yes, mod is missing after recent update. In mod description it say missing reference : Viera Club. Have try searching the steam workshops but cannot find it.
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