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Full traceback:
File "renpy/common/00gamemenu.rpy", line 173, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/00gamemenu.rpy", line 173, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1323, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 415, in save
reraise(t, e, tb)
File "renpy/loadsave.py", line 401, in save
dump((roots, renpy.game.log), logf)
File "renpy/loadsave.py", line 49, in dump
cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed
Хз, возможны конфликты либо новая ломающая всё версия 1.7 ибо обычно у всех всё норм
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "Steam/steamapps/common/Everlasting Summer/../../workshop/content/331470/3036196123/mods/farewell_letter/code/farewell_letter.rpy", line 165: expected '=' not found.
define config.mouse['fl_mouse'] = [ ( "mods/farewell_letter/images/gui/cursor/cursor.png", 0, 0) ]
^
File "Steam/steamapps/common/Everlasting Summer/../../workshop/content/331470/3036196123/mods/farewell_letter/code/farewell_letter.rpy", line 166: expected '=' not found.
define config.mouse['default'] = [("images/misc/mouse/1.png",0,0)]
^
Ren'Py Version: Ren'Py 7.3.5.606
Fri Oct 20 09:28:12 2023
Уже нашел решение, надо было бетку вырубить