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There is a similar mod to this one, except it is called "Zombex" and it offers the same medication but completely rids you of the infection.
When taking it, the character says they don't need it since they are already immune
(If they have the trait). If you didn't already incorporate such feature, could you?
To possibly prevent players from wasting the meds.
Dying Light 2 bio-markers!
There's a moodle that indicates if Zombrex is active. I wouldn't prevent Players from taking another dose if they want to, that takes away their agency. Specially because there is the option to have it reinfect you if you take another dose while it is still active.
That would be pretty dope. I've been looking for a Zombrex/Antizin mod that I can tweak to spawn solely in specific locations, so a submod that spawns Zombrex only in airdrops related to EHE would be amazing.
That's odd. I've been struggling to find even one Zombrex. It might depend on your loot settings, as I play on Rare medical supplies and usually find Zombrex once in a blue moon.
But I agree, we definitely need a sandbox option to determine rarity of Zombrex spawns.
That would allow hardcore players to get rid of the moodle and calculate the time between each injection themselves.