Project Zomboid

Project Zomboid

Zombrex
 This topic has been pinned, so it's probably important
Braven  [developer] 15 Sep, 2023 @ 9:51pm
Suggestions
Write your ideas for new mechanics and changes here! :spiffo:
Please keep in mind there is no guarantee I will implement the idea.
You can commission changes by contacting me on Discord[discord.com]! 💖
Last edited by Braven; 11 Feb, 2024 @ 8:15pm
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Showing 1-14 of 14 comments
Danny 16 Sep, 2023 @ 7:08am 
Could you try making a compatibility with "More Traits" Super-Immune trait?
There is a similar mod to this one, except it is called "Zombex" and it offers the same medication but completely rids you of the infection.

When taking it, the character says they don't need it since they are already immune
(If they have the trait). If you didn't already incorporate such feature, could you?

To possibly prevent players from wasting the meds.
Luminara 16 Sep, 2023 @ 7:52am 
Can you make some kind of device that detects the progress of the zombification? so we know when to take each dose, like, time left for zombification
Danny 16 Sep, 2023 @ 8:01am 
Originally posted by Glake the snake:
Can you make some kind of device that detects the progress of the zombification? so we know when to take each dose, like, time left for zombification
That suggestion brings me to one cool idea...

Dying Light 2 bio-markers!
Last edited by Danny; 16 Sep, 2023 @ 8:01am
Braven  [developer] 16 Sep, 2023 @ 5:53pm 
Originally posted by MeNameDanny:
Could you try making a compatibility with "More Traits" Super-Immune trait?
There is a similar mod to this one, except it is called "Zombex" and it offers the same medication but completely rids you of the infection.

When taking it, the character says they don't need it since they are already immune
(If they have the trait). If you didn't already incorporate such feature, could you?

To possibly prevent players from wasting the meds.

There's a moodle that indicates if Zombrex is active. I wouldn't prevent Players from taking another dose if they want to, that takes away their agency. Specially because there is the option to have it reinfect you if you take another dose while it is still active.
pointblank98 18 Sep, 2023 @ 12:00am 
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.
Danny 18 Sep, 2023 @ 12:05am 
Originally posted by pointblank98:
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.
Could be a very cool thing, something like a 'EH - GRE submod/module' that could make planes fly over the map dropping the crates.
Please add a way to control the rarity of zombrex spawning, thankyou :spiffo:
pointblank98 29 Oct, 2023 @ 12:29am 
Originally posted by わたしダニーです:
Originally posted by pointblank98:
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.
Could be a very cool thing, something like a 'EH - GRE submod/module' that could make planes fly over the map dropping the crates.


Originally posted by pointblank98:
Would be pretty cool to see it compatible with Expanded Helicopter Events to make them spawn in FEMA air drops like Antizin in Dying Light.

That would be pretty dope. I've been looking for a Zombrex/Antizin mod that I can tweak to spawn solely in specific locations, so a submod that spawns Zombrex only in airdrops related to EHE would be amazing.
Mr.CandyKing 10 Nov, 2023 @ 12:01pm 
I would like a way to change the rarity of zombrex spawning.
KareKaro 4 Dec, 2023 @ 8:40am 
I hope there can be more pronounced on-screen prompts after the medication's effects wear off, like the screen effects in Cordyceps Spore Zones.
Alpha Gamer 6 Dec, 2023 @ 2:47am 
Currently I'm finding zombrex in every single bathroom cabinet and every cabinet in a pharmacy. Can you set a spawn option up so they can actually be very rare to find, because currently there is no risk when you find them everywhere.
pointblank98 13 Dec, 2023 @ 7:05pm 
Originally posted by Alpha Gamer:
Currently I'm finding zombrex in every single bathroom cabinet and every cabinet in a pharmacy. Can you set a spawn option up so they can actually be very rare to find, because currently there is no risk when you find them everywhere.

That's odd. I've been struggling to find even one Zombrex. It might depend on your loot settings, as I play on Rare medical supplies and usually find Zombrex once in a blue moon.

But I agree, we definitely need a sandbox option to determine rarity of Zombrex spawns.
Antonius 29 Dec, 2023 @ 5:16am 
I do have a suggestion: include the delay between injections in the description of the object (when you look at it in the inventory). Easy to imagine its written somewhere on the package. For example, it could read "Temporarily stops Knox infection. To be injected every X hours."

That would allow hardcore players to get rid of the moodle and calculate the time between each injection themselves.
Last edited by Antonius; 29 Dec, 2023 @ 5:17am
Sacralsky 5 Jun, 2024 @ 6:39am 
Is it possible to support the One of Us mod? Zombrex now neutralizes the invisibility effect for zombies. The player is also guaranteed to die after completing Zombrex; zomboxivir from the They Knew mod does not cure it. You can use the infection to your advantage if zomboxivir treats the effects of zombrex.
Last edited by Sacralsky; 5 Jun, 2024 @ 7:36am
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