Garry's Mod

Garry's Mod

Titanfall 2 Titan Loadout SWEPs
 This topic has been pinned, so it's probably important
clocas  [developer] 16 Sep, 2023 @ 7:02am
BUG REPORTING
idk man this mod is large and i might have missed some bugs
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Showing 1-15 of 21 comments
Cashriley 16 Sep, 2023 @ 9:58pm 
The Legion loadout doesn't seem to be working, as far as I can tell. Spawning it in with a toolgun, it's there for only a split second.
V1be0n 18 Sep, 2023 @ 11:30pm 
Originally posted by The Cashriley:
The Legion loadout doesn't seem to be working, as far as I can tell. Spawning it in with a toolgun, it's there for only a split second.
In the settings, uncheck "For admin"
wiimeiser 20 Sep, 2023 @ 7:14am 
Remapping the Ordnance also triggers it. If you map it to the same key as the Core, it initiates the Core instead.

Legion is rather buggy, Mode Switch refuses to work after using Core (which does nothing) or Ordnance.

Ronin is also really buggy.

Tone's Lock-on doesn't last long enough.
Last edited by wiimeiser; 20 Sep, 2023 @ 7:23am
Somebody must've 20 Sep, 2023 @ 2:22pm 
uuuuh im a bit stupid so what do i do about this and how to fix it?

[Titanfall 2 Titan Loadout SWEPs] lua/autorun/luaanimsapi/boneanimlib.lua:43: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. StopLuaAnimation - lua/autorun/luaanimsapi/boneanimlib.lua:43
3. TF2_RONINMELEE - lua/weapons/titanfall2_ronin.lua:1131
4. fn - lua/autorun/titanfall2titans_autorun.lua:152
5. unknown - lua/ulib/shared/hook.lua:109
Videogames 23 Sep, 2023 @ 4:14pm 
Expedition/Brute will error if you use ordinance when there's not any enemies in range.

[Titanfall 2 Titan Loadout SWEPs] lua/weapons/titanfall2_expedition.lua:490: Tried to use a NULL entity! 1. GetPos - [C]:-1 2. unknown - lua/weapons/titanfall2_expedition.lua:490 (x395)

I noticed there used to be a null check already here for this but it was commented out...?
Last edited by Videogames; 23 Sep, 2023 @ 4:45pm
Spongy Sponge 24 Sep, 2023 @ 11:18am 
There is a bug where whenever you launch into the air and you stay in the air for a bit like low gravity (like northstar's core and tactical) if you die while you stay into the air once you respawn you get low gravity until you use the core or tactical again. I tested it again it doesn't happen when you use tactical only when you use the core.
Last edited by Spongy Sponge; 24 Sep, 2023 @ 11:19am
Neutron 29 Sep, 2023 @ 8:36am 
Conflicts with Player Animator.

When I do the acts without doing anything with the weapons its all fine and dandy.

But when i do something like Ordnance, Defensive, or Core (And Ronin's Sword Melee)

And then i use the acts again i get all mangled up and theres nothing to fix this but swapping maps or reloading maps.

Fix this?
Neutron 16 Oct, 2023 @ 2:58pm 
Expedition has missing textures and models in first person. (in third person its completely fine)


Edit: False Alarm, Only had the problem in the map gm_pantheon.
Last edited by Neutron; 16 Oct, 2023 @ 3:32pm
Neutron 16 Oct, 2023 @ 5:22pm 
Idk if its normal but Ammo isnt taken away and stays Infinite. Technically not infinite if you have to reload but reloading takes away no ammo whatsoever and works even with 0 ammo.
Raptor_Killer 01 25 Oct, 2023 @ 9:17am 
idk if it's a bug or a design choice but ION's Laser Core shoots the beam trom the tip of the weapon instead of from the body of the playermodel like ION does.
WölfKann  [developer] 30 Oct, 2023 @ 5:47pm 
Originally posted by Pumpkin:
Idk if its normal but Ammo isnt taken away and stays Infinite. Technically not infinite if you have to reload but reloading takes away no ammo whatsoever and works even with 0 ammo.
This is because the titan sweps function like in titanfall, where the titans dont have any ammo limits.
WölfKann  [developer] 30 Oct, 2023 @ 5:48pm 
Originally posted by Raptor_Killer 01:
idk if it's a bug or a design choice but ION's Laser Core shoots the beam trom the tip of the weapon instead of from the body of the playermodel like ION does.

This is just due to making the addon universal, if we tried to make it follow the player's body attachment but the model is missing it, it'd shoot out from their feet, which we don't really want
WölfKann  [developer] 30 Oct, 2023 @ 5:49pm 
Originally posted by Pumpkin:
Conflicts with Player Animator.

When I do the acts without doing anything with the weapons its all fine and dandy.

But when i do something like Ordnance, Defensive, or Core (And Ronin's Sword Melee)

And then i use the acts again i get all mangled up and theres nothing to fix this but swapping maps or reloading maps.

Fix this?


Not sure if this is possible, this addon uses lua coding to do the animations in real-time, so does player animator, I'm 95% sure there's no way we can really make it compatible right now.
Raptor_Killer 01 30 Oct, 2023 @ 6:05pm 
Originally posted by WolfKann:
Originally posted by Raptor_Killer 01:
idk if it's a bug or a design choice but ION's Laser Core shoots the beam trom the tip of the weapon instead of from the body of the playermodel like ION does.

This is just due to making the addon universal, if we tried to make it follow the player's body attachment but the model is missing it, it'd shoot out from their feet, which we don't really want

That makes sense...
Although i figured out something really weird...

The Laser Corse works as you'd expect if you just spawn the weapon and use it...
BUT
If for any reason you want to see yourself in thirdperson, and you use a camera to do so, everything breaks and the beam just spawns from... idk where...

so, no camera, no glitches. (lmao)
~Psycho~ 11 Dec, 2023 @ 7:10pm 
The new hud doesn't go away, and neither does the dash, it still stops you from jumping but unless you have the SWEP on you can't dash. Like your stuck in the titan.
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