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That said, I might do some multiplayer compatibility in the future.
If you insist on using this in MP then just disable the most troubling features.
But take note that, among other things, I can't guarantee that all the effects and features will be reapplied after a respawn, nor if you join in progress or use a dedicated or headless server. Also, some/most of the features will only work for the player who is hosting if not dedicated. So, in short, use it if you want in multiplayer, but don't expect it to work without problems.
But, as I mentioned, unlike Squad Feedback where it was built for just singleplayer from the start, I think some, if not most, of the features of KtweaK could fit in a multiplayer environment without problems.
So, as I said, it's something I'm willing to do eventually. No timetable yet, though.
It's updated now. Resubscribe or repair to get it.
Thanks for reporting!
I originally loaded it with ProjectSFX which has inventory open sound. That sound goes off twice, whether opening/closing inventory, both in and out of vehicles (I thought this might you an idea on the bug? i dunno). Later tested it with only Ktweak (and CBA obv.) loaded, it persists.
Weapons in inventory which are shown on the character disappear when the inventory is open, but appear again when closed.
If possible: Add shown weapon position sliders.
Or
Adjust the shown launcher in the "waist back" position to be closer to the body.
Since A3 launchers don't fit in backpack I used RHS single shots. They are too far from the characters back and with backpacks they either clip through them or hang in the air.
Adjust the shown weapon in the "front horizontal" position to be more centered on the characters body.
Shorter weapons overalign to the right which makes them hang weirdly. Longer rifles do the same, but they look okay.
Yes, it's due to the current way all this is implemented. As I'm forced to override the opening of the inventory to add a delay, it's actually opened twice, so two sounds. Hopefully you'll find this nothing more than a little annoyance.
Working as intended then.
It is necessary, otherwise you wouldn't be able to drop anything, as the closest container will more than likely be the one holding the displayed weapon, and dropping and taking things from there is disallowed. So, the solution (so far) is to remove them while the inventory is opened and add them again when it's closed.
Yes, I need to revise all the positions. I might end up adding sliders, as you suggest, but I'll try first to find a compromise where most people are happy with... or another way to autoadjust the weapon based on size or type (although I don't want to deal with this, as I already had to for Squad Feedback and it ends being quite messy, particularly with CUP configs).
Thanks for the detailed report, in any case. I really appreciate it.
KtweaK has been updated, including the fix for the inventory in vehicles not opening. I'll keep looking into the displayed weapons positions later, as that requires more time and it wasn't a priority.
WebKnight Flashlights and Headlamps mod has included extra shoulder flashlight, regular lamps as well as handheld flashlight in its latest update. Would you please add them to Ktweak?