Project Zomboid

Project Zomboid

[B42/41] Better Clothing Info Comparison
42.7.0 fluid transfer error
1. have an empty bottle and bottle of water in inventory
2. go to fluid transfer and set source as water and destination as empty bottle
3. move slider from 0 to something else and then back to 0

STACK TRACE
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function: bcic_render -- file: bcic_Tooltip.lua line # 217 | MOD: Better Clothing Info Comparison (Build 41 and 42)

LOG : General f:1021, t:1746610736409> Object tried to call nil in bcic_render
ERROR: General f:1021, t:1746610739773> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in bcic_render at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:2004)
zombie.ui.UIManager.render(UIManager.java:404)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1371)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1358)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1500)
zombie.gameStates.IngameState.render(IngameState.java:1447)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
zombie.GameWindow.renderInternal(GameWindow.java:473)
zombie.GameWindow.frameStep(GameWindow.java:952)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)