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Moodles should make a bigger impact, especially when being tired.
I was Very tired, still I didnt feel much difference, the crosshair should be much slower when tired and perhaps when being at the highest fatigue level you won't be able to get that green crosshair when aiming, it would be like aiming 1-2 when being Ridiculously Tired.
I have level 6 aiming, and with crawl shooting, it feels like aiming level 10, you seem to get that green crosshair much faster after you have made a successful shot rather than when you aim for the first time, feels pretty op too
Maybe add a certain chance to miss even when fully focused(Green crosshair) until aiming level 8 or something?
And the hitboxes really needs to be smaller, so many times I have completely missed but it still registred as a hit lol
"level 8: focus timer is ignored meaning players can quickly hit headshots with ease"
If focus timer is ignored at lvl8, does that mean level 9 and 10 wont bring anything?
I think it would be better if focus timer is ignored at level 10 instead.
I'm playing GunFighter/Brita
Endurance and tired moodles reduce melee damage by 50% each, which is a big reduction to melee damage, but guns don't suffer from this, so its a free "get out of jail" card.
My main issue is that getting headshots is VERY easy, even with moodles, so I would try to fix this:
- Endurance: increase its effect drastically. Endurance is easily regained by sitting on the ground, specially on MP if tiredness is turned off. This prevents the player from ignoring exertion altogether. As I said, level 1 exertion reduces melee damage by 50%, it should have a significant effect for guns too. Consider adding a minimal, almost negligible stamina cost for shooting guns. Personally, this should be the main moodle the player should be worried about, just like for melee. Right now it can almost be ignored.
- Tiredness: hard to balance as many MP turn this off. Personally this moodle should ALSO increase the effect of other moodles. Tired AND exerted? Forget about getting headshots unless you have 6+ aiming or wait for the exact moment the crosshair focuses. Remember bodyshots do a lot of damage, you don't need to headshot every zombie, specially with a bunch of moodles.
- Sweat level 2+ should work like coughing, as if the player used a hand or wrist to clear sweat from their forehead/eyes/brows.
- Heavy load, starting at level 2 moodle, should also slow bloom reduction. Add a BIG penalty if the player is at max encumbrance, I found myself at this situation a few times and still could aim precisely despite carrying a whole freezer.
- Panic is fine. I like the panic effect. Consider adding it to tiredness too.
My character reached aiming 10 so he is basically a god at aiming, but there weren't many situations while leveling it where I said "damn this moodle effect is really working against me", most if not all of the time were a ignorable malus. The only one I really noticed and liked was invisible crosshair from panic. And I did not abuse crouching, I hate it because its free bonus.
Now take aiming. Aiming is safer because distance, and does not have damage drop because bullets have static damage, it does not depend on your strength or stamina or even aiming itself. So if you have bad moodles, guns become the ideal weapon, as you can still aim them perfectly, from a safe distance, without damage drop. So unlike axe or other melee weapon, you don't really get penalized past a certain point in aiming with moodles.
The only thing I can think so far is to lessen the effects of aiming on moodles past level 6-7, so that they are still dangerous, but not as much as when you have aiming 3 or 4. The ideal spot is the player thinking "I should have some trouble using guns if I have a few moodles". Having perfect aim with no negative moodles is ok. Having "almost" perfect aim with 3 negative moodles is not ok. Of course the player can still bodyshot, which is still very effective. Its just that they should not be able to headshot ALL zombies with moodles.
On your showcase video, you show the effect of moodles, and shows a great effect on focus, but those are level 4 moodles. The player will very rarely reach level 4 moodles (except panic that can be countered with beta blockers), most of the times it will be level 1 or 2, as the player will try to flee from combat or take a break because its dangerous.
Remember the player is still a regular civilian, even if they have gun training via trait or profession, they are not special forces and are still human.
Yeah, you guys can. However, it would be cool if you could submit a pull request of your changes to the github repository so everyone else who does PVP can benefit from the change. I'll update the mod with the changes and give credit for contribution.
Here's the repo: https://github.com/Radon226/Advanced-Trajectory-s-Realistic-Overhaul