Project Zomboid

Project Zomboid

Advanced Trajectory's Realistic Overhaul
Bug Report
Getting this error while going full auto with any high fire rate weapon. I am using BetterFPS mod to reduce tile render to 10x10 instead of vanilla 13x13 so that might be causing this issue?


`Callframe at: removeFromSquare
function: itemremove -- file: Advanced_trajectory_core.lua line # 837 | MOD: Advanced Trajectory's Realistic Overhaul
function: removeBulletData -- file: Advanced_trajectory_core.lua line # 2438 | MOD: Advanced Trajectory's Realistic Overhaul
function: updateProjectiles -- file: Advanced_trajectory_core.lua line # 2854 | MOD: Advanced Trajectory's Realistic Overhaul
function: checkontick -- file: Advanced_trajectory_core.lua line # 3374 | MOD: Advanced Trajectory's Realistic Overhaul
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor1000.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:211)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:201)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
at zombie.gameStates.IngameState.onTick(IngameState.java:1893)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1777)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:377)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoChunk.recalcHashCodeObjects()" because "this.square.chunk" is null
at zombie.iso.objects.IsoWorldInventoryObject.removeFromSquare(IsoWorldInventoryObject.java:810)
... 26 more
`
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Showing 1-1 of 1 comments
Zimnyte 30 Jan @ 7:18pm 
Can confirm that lowering the max distance of a bullet travel does fix this error.
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