Garry's Mod

Garry's Mod

[TFA-VOX] Aeon Custom Voice Pack EVOLVED (Beta)
 This topic has been pinned, so it's probably important
Raptor_Killer 01  [developer] 3 Oct, 2023 @ 7:56am
Bugs, Errors and Problems.
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Known Issues


- "weapons\movement\weapon_movement_walk7.wav"


It's not reported as an Error, but if you find in the console the line:
"weapons\movement\weapon_movement_walk7.wav"
Just clear you gmod chace and it shouldn't appear anymore...
I really have no idea what causes that because that file path and the sound do not even exist in the pack, nor i even ever put something like that in the code, so...
could be something caused entirely by another addon that doesn't have to do anything with this one, but it also happend once during testing with no addons enabled... so...


- "Barnacle Grabbing voicelines are Broken in Multiplayer"


It happends randomly, but if you get grabbed by a Barnacle in a multiplayer server, it will play the wrong voicelines... Singleplayer works perfectly tho...


- "Poison Headcrabs don't trigger the 'Poisoned' Voicelines"


This is due to how TFA-VOX works in the first place... Basically, here's the problem...
When you get hit by a Poisonous Headcrab, multiple things happend:
  • Headcrab attacks you
  • Your HP get reduced to 1
  • Critical Damage voicelines get triggered
  • Poison Damage voicelines try to play
  • Low-Health voicelines get triggered instantly afterwards

When a poison headcrab hits you TFA-VOX responds triggering the right callout... But then it suddendly has to cut it in order to play the low-health sounds because you're at 1 HP... And there's no way of stopping that from happening other than disabling or removing the low-health lines completely... so... yeah, it's a mess... The same issue is encountered SOMETIMES with Sniper Penetrating rounds, altough, since they usually do a massive amount of damage, the 'Critical Damage' tag is to blame in that case.


- "Specific Damage types not triggering"


This is a strange one, sometimes is like TFA-VOX just forgets about the additional modules...
If you notice that some Extra Module is not triggering, you can use this command:
tfa_vox_module_reloadall
And the problem should be fixed
Last edited by Raptor_Killer 01; 20 Dec, 2023 @ 6:14pm