Stellaris

Stellaris

More Picks & Points: Traits|Civics|Ethics [FLEX EDITION]
hubertkenobi  [developer] 19 Sep, 2023 @ 10:49am
🛠️ Share Issues & Feedback Here! 🛠️
Hello, Stellaris commanders!

We've launched the Flex Edition and are eager to hear your feedback. We understand that with flexibility comes the potential for unexpected behaviors. If you encounter any issues or bugs, please share them here.

Before posting, kindly follow these guidelines:
  • Check if your issue has already been reported.
  • Provide as much detail as possible, including steps to reproduce the issue.
  • If you can, share a screenshot to illustrate the problem.

Thank you for being a part of our community and helping us improve the mod! 🚀
Last edited by hubertkenobi; 19 Sep, 2023 @ 10:50am
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Showing 1-15 of 30 comments
Lock&Load98 20 Sep, 2023 @ 6:49pm 
I love your mods man, but having everyone I play with DL "flexscript" and deal with all that is not what I'd call "user-friendly experience."

We loved your old just sub to level you want then toss it in list and start the game of your old versions. Now if we keep using it gotta be sure they all have it installed, the same settings, the risk of MP bugging out from more custom stuff, scripts., etc.

Seems like a neat idea for SP, but any chance of you re-adding the old style for 3.9+ as well?
hubertkenobi  [developer] 21 Sep, 2023 @ 3:27pm 
Originally posted by Lock&Load98:
I love your mods man, but having everyone I play with DL "flexscript" and deal with all that is not what I'd call "user-friendly experience."

We loved your old just sub to level you want then toss it in list and start the game of your old versions. Now if we keep using it gotta be sure they all have it installed, the same settings, the risk of MP bugging out from more custom stuff, scripts., etc.

Seems like a neat idea for SP, but any chance of you re-adding the old style for 3.9+ as well?

Ok I understand your point and it's a good point! My problem here is my time, and if managing a good mod takes some time and work, imagine managing 3 mods, 3 x 2 files, updating then, answering to gamers from multiple sources, it's a bit hard for me right now.

So my idea to combat this, using my programming skills, and a bit of GPT 4 help to revise and improve my ideas, was to make a script that everyone could use and personalize the mod themselfs the way they want.

But now I see, the problem you are saying is actually a big problem.


Solution:
One solution I'm seeing that could help both sides (mine on the maintenance and the gamers) is to update the script with a "template" script file feature. So the host customize his mod, use the flexScript to create a ClientScript.exe, you send that file to your friends, and the only thing they need to do is running that script, answer the prompt, just telling where the game is located if it doesn't find it (like you do on the original script, it tries to find automatically the game, and if it can't it just asks the user the game location). The ClientScript.exe you created will paste the values you have personalized for everyone. Your friends just run that.

What do you think about this?
Last edited by hubertkenobi; 21 Sep, 2023 @ 3:30pm
hubertkenobi  [developer] 21 Sep, 2023 @ 3:31pm 
Originally posted by Lock&Load98:
I love your mods man, but having everyone I play with DL "flexscript" and deal with all that is not what I'd call "user-friendly experience."

We loved your old just sub to level you want then toss it in list and start the game of your old versions. Now if we keep using it gotta be sure they all have it installed, the same settings, the risk of MP bugging out from more custom stuff, scripts., etc.

Seems like a neat idea for SP, but any chance of you re-adding the old style for 3.9+ as well?

Anyways, right now, this mod without the flexScript, uses the values from the [STANDARD] mod.
Dazed 29 Dec, 2023 @ 9:14am 
Really hope you update this mod, I have no idea how to edit mod files in stellaris. If anyone sees this and could explain what deegs did I'd really appreciate it, I cant even find the files hes referring to lol
hubertkenobi  [developer] 4 Jan, 2024 @ 1:39am 
Originally posted by NOT THE BEES:
Really hope you update this mod, I have no idea how to edit mod files in stellaris. If anyone sees this and could explain what deegs did I'd really appreciate it, I cant even find the files hes referring to lol

Since January 1st of this year, I've been working on a major update to Flex Script (FS). Yesterday I made a huge update from v1.3.0 to v2.0.0 (for the python file only - you can check the github link for details), but unfortunately there's still a problem with the feature that makes it auto-update the mod itself.

This FS version 2.0.0 makes everything much more autonomous in the script and improved ux a lot. You almost don't have to think, just run the file, and only answer when asked, if necessary.

If you want, you can use the "Flex Script Menu" interface - after the automatic and/or semi-automatic configuration process runs - to customize the "More Picks and Points" (MPP) mod again, or even prepare the file to share with your friends, so they can run it with almost no intervention in the process, keeping the mod synchronized with theirs, so they can play with you on your server without any problems.

As soon as I fix the "Auto-Update" FS problem, I'll update the Flex Script to version 2.1.0, and I'll upload the executable file (.exe) to github as a release file.
And once I've done that, I'll use Flex Script myself to automatically update MPP mod, the steam mod files, as proof that it works as it should!

For now, if you know how to run a python file, you can use flex script 2.0.0. But it doesn't run auto-update yet...

I hope to update "Flex Script" to "v2.1.0" and update the MPP [Flex Edition] mod later this week!
Lucas 23 Mar, 2024 @ 1:59am 
got this
Would you like to follow a semi-autonomous way starting by searching a specific drive for the {subject} path or do you want to insert it manually?
> semi / 1 - Will initiate a semi-autonomous search for the Stellaris folder. {semi_description}. > manual / 2 - Will ask for you to insert the path manually.
> retry / 3 - Will retry the fully autonomous search.
(only usefull if you have changed installation folder path)
(semi/manual/retry) Your answer: manual
... ### ERROR WHILE TRYING TO CALL FOR HELP ### ... You have entered characters, words or phrases other than those that this software is programmed to respond to.
... Going back a few steps. ...
Last edited by Lucas; 23 Mar, 2024 @ 2:00am
hubertkenobi  [developer] 25 Mar, 2024 @ 2:37pm 
@lucas try writting "2" instead of "manual".
EJR 6 Apr, 2024 @ 8:19am 
Copy and pasting it here since I just noticed this forum; it is the same as my comment on the mod itself.

Just curious, do the files of this mod seem/look 'bugged' on your end? A friend of mine was looking through them and he said that the "00_defines" file is missing two lines of code of the vanilla defines file.
ANDY_ 7 Apr, 2024 @ 8:39pm 
I've been having the same issue lucas has been having. I can't seem to get the flexscript.exe to work on my end whenever I get to the 'Would you like to follow a semi-autonomous way starting by searching a specific drive for the {subject} path or do you want to insert it manually?' segment.

Manually typing in either 'manual' or '2' just results in the same
### ERROR WHILE TRYING TO CALL FOR HELP ### message.
FleetOfWarships 18 Apr, 2024 @ 2:58pm 
Not an issue, more feedback/feature request, it would be lovely to have a setting for Ruler traits as well!
OldBeard 20 Apr, 2024 @ 8:18am 
Hi. Sorry to bother you, i'm quite interested in your mod and wanted to try but i can't get pass the path finding screen.

No matter what i type i get the "error while trying to call for help", saying i've entered something the program "dictionnary" doesn't know.

I'm not quite code savy so i must be doing something wrong.

I've tried both exe (ran it as admin too) and python files, changed their locations around and even looked in the python file and used the commands listed here but nothing.
among the commands i tried were: "manual", manual, 2 , "2" (i really know very little in how python works)
I installed the MPP with Irony mod manager and downloaded the exe and py files from github but can't get FS to work (mods seems to work fine tho', no problem encountered) and i could use a hand ^^'
HoloShaii 21 May, 2024 @ 1:51am 
Ethic points don't seem to go back down when using flexscript, I've lowered them back down to vanilla and yet they're still at 8. uninstalling until fixed
hubertkenobi  [developer] 30 May, 2024 @ 1:55pm 
Hey guys! Sorry I've been away to focus on my university exams. I will get back to you soon this weekend/and also next week!!

Sorry for late response
DozenthTurmoil 8 Aug, 2024 @ 1:35pm 
is the flexscript supposed to trigger windows defender?
why can't we edit config files? i haven't played stellaris in years but i assume we still use config files.
i do not trust it and i will be using the older beast version from now on
Last edited by DozenthTurmoil; 8 Aug, 2024 @ 1:41pm
hubertkenobi  [developer] 10 Aug, 2024 @ 5:24pm 
@lucas @ANDY_ are you using the last version of FS? (2.1.0)
If so, where is that error happening? I cannot reproduce it on 2.1.0 on the folder finding sections. Is it on a specific STEP / PART?
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