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We loved your old just sub to level you want then toss it in list and start the game of your old versions. Now if we keep using it gotta be sure they all have it installed, the same settings, the risk of MP bugging out from more custom stuff, scripts., etc.
Seems like a neat idea for SP, but any chance of you re-adding the old style for 3.9+ as well?
Ok I understand your point and it's a good point! My problem here is my time, and if managing a good mod takes some time and work, imagine managing 3 mods, 3 x 2 files, updating then, answering to gamers from multiple sources, it's a bit hard for me right now.
So my idea to combat this, using my programming skills, and a bit of GPT 4 help to revise and improve my ideas, was to make a script that everyone could use and personalize the mod themselfs the way they want.
But now I see, the problem you are saying is actually a big problem.
Solution:
One solution I'm seeing that could help both sides (mine on the maintenance and the gamers) is to update the script with a "template" script file feature. So the host customize his mod, use the flexScript to create a ClientScript.exe, you send that file to your friends, and the only thing they need to do is running that script, answer the prompt, just telling where the game is located if it doesn't find it (like you do on the original script, it tries to find automatically the game, and if it can't it just asks the user the game location). The ClientScript.exe you created will paste the values you have personalized for everyone. Your friends just run that.
What do you think about this?
Anyways, right now, this mod without the flexScript, uses the values from the [STANDARD] mod.
Since January 1st of this year, I've been working on a major update to Flex Script (FS). Yesterday I made a huge update from v1.3.0 to v2.0.0 (for the python file only - you can check the github link for details), but unfortunately there's still a problem with the feature that makes it auto-update the mod itself.
This FS version 2.0.0 makes everything much more autonomous in the script and improved ux a lot. You almost don't have to think, just run the file, and only answer when asked, if necessary.
If you want, you can use the "Flex Script Menu" interface - after the automatic and/or semi-automatic configuration process runs - to customize the "More Picks and Points" (MPP) mod again, or even prepare the file to share with your friends, so they can run it with almost no intervention in the process, keeping the mod synchronized with theirs, so they can play with you on your server without any problems.
As soon as I fix the "Auto-Update" FS problem, I'll update the Flex Script to version 2.1.0, and I'll upload the executable file (.exe) to github as a release file.
And once I've done that, I'll use Flex Script myself to automatically update MPP mod, the steam mod files, as proof that it works as it should!
For now, if you know how to run a python file, you can use flex script 2.0.0. But it doesn't run auto-update yet...
I hope to update "Flex Script" to "v2.1.0" and update the MPP [Flex Edition] mod later this week!
Would you like to follow a semi-autonomous way starting by searching a specific drive for the {subject} path or do you want to insert it manually?
> semi / 1 - Will initiate a semi-autonomous search for the Stellaris folder. {semi_description}. > manual / 2 - Will ask for you to insert the path manually.
> retry / 3 - Will retry the fully autonomous search.
(only usefull if you have changed installation folder path)
(semi/manual/retry) Your answer: manual
... ### ERROR WHILE TRYING TO CALL FOR HELP ### ... You have entered characters, words or phrases other than those that this software is programmed to respond to.
... Going back a few steps. ...
Just curious, do the files of this mod seem/look 'bugged' on your end? A friend of mine was looking through them and he said that the "00_defines" file is missing two lines of code of the vanilla defines file.
Manually typing in either 'manual' or '2' just results in the same
### ERROR WHILE TRYING TO CALL FOR HELP ### message.
No matter what i type i get the "error while trying to call for help", saying i've entered something the program "dictionnary" doesn't know.
I'm not quite code savy so i must be doing something wrong.
I've tried both exe (ran it as admin too) and python files, changed their locations around and even looked in the python file and used the commands listed here but nothing.
among the commands i tried were: "manual", manual, 2 , "2" (i really know very little in how python works)
I installed the MPP with Irony mod manager and downloaded the exe and py files from github but can't get FS to work (mods seems to work fine tho', no problem encountered) and i could use a hand ^^'
Sorry for late response
why can't we edit config files? i haven't played stellaris in years but i assume we still use config files.
i do not trust it and i will be using the older beast version from now on
If so, where is that error happening? I cannot reproduce it on 2.1.0 on the folder finding sections. Is it on a specific STEP / PART?