Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i manage to play with that but want to make some of what you make in your mission example.
if only i can see the arrange of the module and the config staff that you put in your mission/
thank you a lot.
So, mission makers could have a module having spawned a specific max amount of units at every single time. Really similar to "Max Friendly Units" but NOT in a radius but from a module.
This would be really useful to spawn in specific amount of specific units. For example, I may want to have 2 groups of Special Forces, 5 groups of Infantry and 2 vehicles. And all these could be tracked seperately from each other since each module was tracking its own units!
I would love to see this here too if it is not a real trouble to be implemented!
So if you give the spawnmodule a name you can ask for this variable with a script. For example:
if ((_unit getVariable "Q_SpawnedBy") == "ModuleXYZ") then {true};
Hmmm... This is pretty nice and opens up some things that can be done. I was looking mostly to limit the number of units that each module spawns in so I have another question (and if this is not the right place to ask it, please, feel free to delete the message and let me know where I should ask it). If I disable simulation of the module (so I suppose that this will stop its functions) and then re-enable it, will it continue to work after re-enabling it?
This way, I can have a trigger or something to check if this specific module has spawn the specified number of units/groups and then disable it. And when the unit count gets beneth the threshold I will enable simulation of the module again. You thing that this may work?