Arma 3
HBQ_SpawnSystem
Removing units
i guys, I need help with this mod. How can I make it so that units approaching their MovePosition are removed? (I just use the mod as ambient in the background of my mission). Thanks in advance to those who will help!
< >
Showing 1-3 of 3 comments
Skull 10 Nov, 2023 @ 5:43pm 
There's actually a specific attribute called "Delete on Target Destination" under the "Performance Settings / misc" tab of the HBQ Spawner Module.
SahaPuhicka2006 10 Nov, 2023 @ 11:59pm 
Originally posted by Skull:
There's actually a specific attribute called "Delete on Target Destination" under the "Performance Settings / misc" tab of the HBQ Spawner Module.
Thanks for helping). I also wanted to ask, do you know how to make a trigger so that units stop spawning?
Q  [developer] 12 Nov, 2023 @ 11:20pm 
If you have Waves enabled there is a option "Stop Trigger". You just need to make a trigger and give it a name. Than enter the Name in the Stop Trigger field.
< >
Showing 1-3 of 3 comments
Per page: 1530 50