Arma 3
HBQ_SpawnSystem
Koko 2023 年 11 月 14 日 下午 12:49
Infinite SL spawns under terrain
Been using it for a couple months now, but after the last update the module seems to infinitely spawn invisible squad leaders under the terrain, but only on one of the terrains we use, Omaha Beach. Works in multiplayer hosted through the Eden editor, but doesn't work on our dedicated server - other terrains work flawlessly with both.

Using a simple spawn (HBQ->SpawnPos->MovePos) with no triggers or AI enhancement mods.

Any ideas or help is greatly appreciated, and keep up the fantastic work Q :gtfoheart:
< >
目前顯示第 1-4 則留言,共 4
Q  [開發人員] 2023 年 11 月 16 日 下午 2:01 
@Koko...can you please try the last Update from today. I fixed localization things and headless clients. It is right that all units spawn under the ground and than get moved on the Surface. This is intentional. But if you still have issues please let me know.
Q  [開發人員] 2023 年 11 月 16 日 下午 2:04 
@koko: what have you set for "AI Feature Activation Delay"? please try with default 1....if that does not work you can try disabling Optimized Spawnmethod.
Koko 2023 年 11 月 16 日 下午 6:44 
Alles gut, The update seems to have fixed it!

For reference, the "AI Feature Activation Delay" was set to default

Thank you so much for the fast fix! Keep up the amazing work!
Q  [開發人員] 2023 年 11 月 16 日 下午 10:40 
@koko...super das es funktioniert.
< >
目前顯示第 1-4 則留言,共 4
每頁顯示: 1530 50