Project Zomboid

Project Zomboid

Advanced Warfare: Arklight: --> Old Version. Outdated <--
EtherealShigure  [developer] 20 Sep, 2023 @ 3:59pm
The Bug Section
:)
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Showing 1-15 of 35 comments
Gonenoculer5 22 Sep, 2023 @ 7:07pm 
Not really quite a bug more so than an oversight, with only your mod (as in, this mod and its required mods) enabled, standard .45 rounds from the base game don't work in clearly .45 caliber magazines. I havent tested this super thoroughly, but it appeared that way anyway.
Law 25 Sep, 2023 @ 9:32am 
Nettles repeater, Cowboy repeater, EM4 AR and M16 AR all have weird inventory textures, some look like a leaf some look like a silver eagle logo. I also noticed when unloading the Nettle the character just puts his hands up in the air and is stuck like that.

Not sure if its a mod conflict or not, I'm not using anything that should alter this mod.
EtherealShigure  [developer] 25 Sep, 2023 @ 5:15pm 
I'll look into it. But any old versions of my mod downloaded at all will interfere, enabled or not, I'll do some testing, on my end and on the server I'm on things work great, so unsure what's going on for others
MizukoPlays 26 Sep, 2023 @ 1:31am 
the ScarH have a strange floating mag when I use this mod with Brita.
EtherealShigure  [developer] 26 Sep, 2023 @ 2:29am 
well thats just whack
Hibiki 29 Sep, 2023 @ 10:09am 
Originally posted by ミズコ:
the ScarH have a strange floating mag when I use this mod with Brita.

That is exactly what happened to me, if a weapon from the Britas or Arsenal overrides a weapon from this mod, a giant magazine appears that chases the player. In my case, it happened with the g36, from what I saw, the g36 uses the skin of this mod, in my case the skin came out that it had a mag on but no, when I put a britas/arsenal mag on it the mag became giant under the screen and covered the entire camera

sorry if my english is bad (i used translator)
EtherealShigure  [developer] 29 Sep, 2023 @ 12:46pm 
naming id's are due to be changed to fix this :)
Ortus 30 Sep, 2023 @ 6:09am 
https://i.imgur.com/5XstHAD.png

This is what a silencer looks like installed on a shotgun Mossberg 500. I suspect it shouldn't be this way.
EtherealShigure  [developer] 30 Sep, 2023 @ 6:13am 
the custom version in ADV WRF isnt meant to have that, it'll fix this next patch
rapero109 1 Oct, 2023 @ 4:54am 
Originally posted by EtherealShigure:
:)
There is a bug which causes many weapons and exaggerated amounts of ammunition to respawn.
Ortus 1 Oct, 2023 @ 5:14am 
1. For some reason, attaching a belt or attaching a silencer to a weapon from a Firearms B41 mod along with your mod causes texture bugs like this (I suspected a mod conflict, disabling everything one by one, I discovered that this texture bug disappears after disabling your mod):

https://i.imgur.com/TsYltb9.png
https://i.imgur.com/q2asciE.jpeg


2. When I use the suppressor from Firearms B41 mod on a Mossberg 500, it looks fine as long as you hold the weapon in your hands. If you throw it away, it will look like it did before your fix — https://i.imgur.com/r5tNHKt.jpeg

3. If I use Firearms B41 mod together with your mod, then I can only use the silencer from your mod with weapons from your mod, and I can’t use the silencer from your mod on the weapon that the Hyzo mod changes. Is this how it should be? Is it possible to create some kind of compatibility patch?

4. Question: is it possible to make it so that I can use weapon mounts not only from the main inventory but also from bags? Now, to attach, for example, a silencer, you need to transfer it to the main inventory and only then will the option to attach it to a weapon appear. As far as I know, the author of this mod learned how to do this and created an API for this.

P.S. I really like your mod, thank you very much for creating it and working on it!
Last edited by Ortus; 1 Oct, 2023 @ 5:28am
EtherealShigure  [developer] 1 Oct, 2023 @ 7:15am 
yeah the silencers are not meant to attach to other guns. i am dealing with it, but other frameworks may override and force it, Silencers IN ADV Warfare are meant to only affect inside the mod
Ortus 1 Oct, 2023 @ 8:08am 
Perhaps I misunderstood you, just in case I’ll clarify: error number one from the list in my message above appears when using weapon modifications from a Firearms B41 mod for a weapon that changes by Firearms B41 mod.

Your mod somehow breaks the texture display of the mod that you specified as compatible, and in theory your mod should not interfere with it...

In any case, please clarify: do you consider this a problem and do you plan to fix it?
EtherealShigure  [developer] 1 Oct, 2023 @ 8:36am 
might be a naming ID conflict in that case
Ortus 2 Oct, 2023 @ 10:11am 
I encountered a bug similar to the one described @rapero109.

While examining one weapon lockets, I found light ammo from your mod there, which were endlessly copied until they completely occupied all the free space.

For now I'm deleting your mod, it's cool, but it causes too many problems for my build.
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