Team Fortress 2

Team Fortress 2

The Hell-Slinger
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 26 Sep, 2023 @ 12:15pm
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Showing 1-12 of 12 comments
i think it would probably be a mix of the huntsman and force of nature
Lord_of_Light 26 Sep, 2023 @ 2:32pm 
(Sorry for me english)

Statistics:

Pros:
+Shot damage is not reduced by distance traveled


Negative effects:
-After a certain distance there is a limit to the distance traveled by the bullets (to prevent the scout from being a new sniper)
-Minus 20% (changeable) shot damage
-The shotgun's firing range is reduced compared to other scout shotguns. (To prevent the shotgun from being like a minigun)
-less magazine size

What we have in mind with this is that the scout is more effective against snipers and pyros.
i love being bored. anyways, here:

Shots Stakes Instead of bullets

Alt Fire: Charge your shot

Headshots On full Charge

Full Charged shot Uses a full clip

-66% clip size

This weapon will reload automatically when not active
Rallik 8 Oct, 2023 @ 3:26pm 
Stats:

Shoots arrows
right click shoots both arrows and deals knockback
left click shoots 1 and no knockback
arrows travel 30% less then huntsman
crit hits will be minicrits
30% slower reload speed.
Randomguy8566732 13 Oct, 2023 @ 11:33pm 
(+) User can see enemy health
(+) 15% faster firing speed
(+) 20% less spread

(-) Upon killing an enemy with this weapon, the clip is completely unloaded
(-) 20% slower reload speed

The idea is that it's better at killing things, but you're SOL if you encounter multiple enemies, forcing you to disengage to reload after each kill.
kelphelp911 22 Oct, 2023 @ 11:58am 
here is my concept

(pros)

+ arrows mini crit at long range
+25% firing speed
+25% reload speed

(cons)

- arrows have fall off
only has 2 shots
No headshots
-15% damage

(extras)

does not reload hole clip
shoots no charge huntsman arrows
KODLIX_user1 25 Oct, 2023 @ 8:37pm 
pros
applies big slappy
insta kills the enemy team hit or not
cons
nothing
reddin018 30 Nov, 2023 @ 10:54pm 
The Hell-Slinger
level 1897 Double slot Crossbow

= Pellets replaced with an arrow projectile.
+ Critical hits are guaranteed for headshots.
+ 25% faster reload speed.
+ 50% faster firing speed
+ 100% Critical hits vs Bleeding targets (this concept, Flying Guillotine and the Wrap assassin: "Allow me to introduce ourselves")
- 66% smaller clip size.
- If one shot is unused before reloading, it is lost.
- Arrows can be reflected, shot down, and vaporized.
wizardlizard64 16 Jan, 2024 @ 2:59pm 
this weapon fires two arrows that can be airblasted.
hold down left click to charge a shot.
charged shots become increasingly accurate and travel farther and faster.
charging a shot for too long will automatically fire the weapon without any accuracy.
engine 27 Jan, 2024 @ 7:36pm 
what about "projectile that hits fast and heavy"? i think it should be about as fast as the manmelter and should fire both arrows at once

Projectiles penetrate enemy players
No damage falloff
Long distance hits inflict bleed
+600% damage bonus (per "pellet")
Fires arrows
-85% clip size
-80% bullets per shot
Lappland 11 May, 2024 @ 8:39am 
Shoots arrows that deal 65 damage
-40% reload speed
-25% of ammo in the ammunition
-66% of the cartridges in the clip
Pros:
Fires high speed huntsman arrows
Causes bleed on hit
Same damage increase at ranges as the crossbow
Cons:
Slower reload and two shots
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