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Statistics:
Pros:
+Shot damage is not reduced by distance traveled
Negative effects:
-After a certain distance there is a limit to the distance traveled by the bullets (to prevent the scout from being a new sniper)
-Minus 20% (changeable) shot damage
-The shotgun's firing range is reduced compared to other scout shotguns. (To prevent the shotgun from being like a minigun)
-less magazine size
What we have in mind with this is that the scout is more effective against snipers and pyros.
Shots Stakes Instead of bullets
Alt Fire: Charge your shot
Headshots On full Charge
Full Charged shot Uses a full clip
-66% clip size
This weapon will reload automatically when not active
Shoots arrows
right click shoots both arrows and deals knockback
left click shoots 1 and no knockback
arrows travel 30% less then huntsman
crit hits will be minicrits
30% slower reload speed.
(+) 15% faster firing speed
(+) 20% less spread
(-) Upon killing an enemy with this weapon, the clip is completely unloaded
(-) 20% slower reload speed
The idea is that it's better at killing things, but you're SOL if you encounter multiple enemies, forcing you to disengage to reload after each kill.
(pros)
+ arrows mini crit at long range
+25% firing speed
+25% reload speed
(cons)
- arrows have fall off
only has 2 shots
No headshots
-15% damage
(extras)
does not reload hole clip
shoots no charge huntsman arrows
applies big slappy
insta kills the enemy team hit or not
cons
nothing
level 1897 Double slot Crossbow
= Pellets replaced with an arrow projectile.
+ Critical hits are guaranteed for headshots.
+ 25% faster reload speed.
+ 50% faster firing speed
+ 100% Critical hits vs Bleeding targets (this concept, Flying Guillotine and the Wrap assassin: "Allow me to introduce ourselves")
- 66% smaller clip size.
- If one shot is unused before reloading, it is lost.
- Arrows can be reflected, shot down, and vaporized.
hold down left click to charge a shot.
charged shots become increasingly accurate and travel farther and faster.
charging a shot for too long will automatically fire the weapon without any accuracy.
Projectiles penetrate enemy players
No damage falloff
Long distance hits inflict bleed
+600% damage bonus (per "pellet")
Fires arrows
-85% clip size
-80% bullets per shot
-40% reload speed
-25% of ammo in the ammunition
-66% of the cartridges in the clip
Fires high speed huntsman arrows
Causes bleed on hit
Same damage increase at ranges as the crossbow
Cons:
Slower reload and two shots