XCOM 2
More Skill Events - WotC
 This topic has been pinned, so it's probably important
Ashlynne_Lee  [developer] 2 Oct, 2023 @ 8:39am
Example Config File Edits
For anyone not 100% familiar with editing config files, here's a full example of a config file that reduces the chance of Flanking Shot to 20% and increases the Ability Points gained from Invader Killed to 2. I hope this is helpful. If anyone has other questions, feel free to ask! If anyone has better tips/guidance on editing config files, please post!

Config File Location
----------------------------------------------------------

Your config file will be located in your Steam install directory. Something like:

~\Program Files\Steam\steamapps\workshop\content\268500\3043880113\Config

Open the file XComGameCore.ini in that directory with any text editor.

Make changes and save the file.

Edits Made for this Example
----------------------------------------------------------

-The 2 lines in the Flanking Shot section labeled Chance are uncommented (leading semi-colon removed).

-The value of the line +Chance in the Flanking Shot section is decreased to 20 while the value for the line -Chance remains 45. This tells your game environment to remove the base game's value of 45 for Chance and replace it with the Mod's value of 20. If you wanted to additionally change the Number of Points Awarded for Flanking Shot, you'd need to uncomment the 2 lines for NumPointsAwarded in the Flanking Shot section and change the value of the line +NumPointsAwarded=1.

-The value for the line +NumPointsAwarded in the Invader Killed section is increased to 2.


Full file example (everything below this line)
----------------------------------------------------------

[XComGame.X2EventListener_AbilityPoints]
-MaxTacticalEventAbilityPointsPerBattle=2 ;do not modify
+MaxTacticalEventAbilityPointsPerBattle=9

;-------------------------------------------------------------------
;BASE GAME SKILL EVENTS
;-------------------------------------------------------------------

;HEIGHT ADVANTAGE SHOT
[HeightAdvantageShot X2AbilityPointTemplate]
;-NumPointsAwarded=1
;-Chance=20
;+NumPointsAwarded=1
;+Chance=20

;FLANKING SHOT
[FlankingShot X2AbilityPointTemplate]
;-NumPointsAwarded=1
-Chance=45
;+NumPointsAwarded=1
+Chance=20

;AMBUSH KILL
[AmbushKill X2AbilityPointTemplate]
;-NumPointsAwarded=1
;-Chance=40
;+NumPointsAwarded=1
;+Chance=40

;COMBO KILL
[ComboKill X2AbilityPointTemplate]
;-NumPointsAwarded=1
;-Chance=40
;+NumPointsAwarded=1
;+Chance=40

;-------------------------------------------------------------------
;CUSTOM SKILL EVENTS
;-------------------------------------------------------------------

;CIVILIAN RESCUED
[ashCivilianRescuedTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=1
+TacticalEvent=TRUE
+Chance=66

;DODGE
[ashDodgeTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=1
+TacticalEvent=TRUE
+Chance=100

;HACKING
[ashHackAttemptTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=1
+TacticalEvent=TRUE
+Chance=66

;HEALING
[ashHealingTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=1
+TacticalEvent=TRUE
+Chance=33

;INVADER KILLED
[ashInvaderKilledTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=2
+TacticalEvent=TRUE
+Chance=15

;OVERWATCH
[ashOverwatchShotTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=1
+TacticalEvent=TRUE
+Chance=20

;PLANT BOMB
[ashPlantBombTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=1
+TacticalEvent=TRUE
+Chance=100
Last edited by Ashlynne_Lee; 2 Oct, 2023 @ 8:40am
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Stukov81-T.TV 21 Jan, 2024 @ 7:00am 
this is something i did ... deactivated AP gain for some basic stuff, reduced chances to get AP but kept the 9 tactical per mission and most stuff down to 1 AP. This should mean overall a reduction of AP gained.

[XComGame.X2EventListener_AbilityPoints] MaxTacticalEventAbilityPointsPerBattle=9 ;--- These are basic stuff that should not give AP --- [HeightAdvantageShot X2AbilityPointTemplate] NumPointsAwarded=0 TacticalEvent=true Chance=0 [FlankingShot X2AbilityPointTemplate] NumPointsAwarded=0 TacticalEvent=true Chance=0 [ashOverwatchShotTacticalEvent X2AbilityPointTemplate] +NumPointsAwarded=0 +TacticalEvent=TRUE +Chance=0 ;--- Weird Stuff that might give AP --- [ComboKill X2AbilityPointTemplate] NumPointsAwarded=1 TacticalEvent=true Chance=10 [ashCivilianRescuedTacticalEvent X2AbilityPointTemplate] NumPointsAwarded=1 TacticalEvent=TRUE Chance=8 [ashInvaderKilledTacticalEvent X2AbilityPointTemplate] +NumPointsAwarded=1 +TacticalEvent=TRUE +Chance=10 [ashPlantBombTacticalEvent X2AbilityPointTemplate] +NumPointsAwarded=1 +TacticalEvent=TRUE +Chance=50 [ashHackAttemptTacticalEvent X2AbilityPointTemplate] +NumPointsAwarded=1 +TacticalEvent=TRUE +Chance=50 ;--- Advanced Stuff that can give AP --- [AmbushKill X2AbilityPointTemplate] NumPointsAwarded=1 TacticalEvent=true Chance=25 [ashDodgeTacticalEvent X2AbilityPointTemplate] +NumPointsAwarded=1 +TacticalEvent=TRUE +Chance=15 [ashHealingTacticalEvent X2AbilityPointTemplate] +NumPointsAwarded=1 +TacticalEvent=TRUE +Chance=5 ;--- Non Tactical Stuff --- [ChosenKilled X2AbilityPointTemplate] NumPointsAwarded=0 TacticalEvent=false Chance=0 [ChosenDefeated X2AbilityPointTemplate] NumPointsAwarded=5 TacticalEvent=false Chance=100 [MOCXEvac X2AbilityPointTemplate] NumPointsAwarded=0 TacticalEvent=false Chance=0 [MOCXKill X2AbilityPointTemplate] NumPointsAwarded=1 TacticalEvent=false Chance=50 [MOCXCapture X2AbilityPointTemplate] NumPointsAwarded=1 TacticalEvent=false Chance=100 [RulerEscapes X2AbilityPointTemplate] NumPointsAwarded=0 TacticalEvent=false Chance=0 [RulerDefeated X2AbilityPointTemplate] NumPointsAwarded=8 TacticalEvent=false Chance=100 [HiveQueenEscapes X2AbilityPointTemplate] NumPointsAwarded=0 TacticalEvent=false Chance=0
Rayzold 27 Apr, 2024 @ 12:13pm 
So I guess if someone wanted to get more AP easily would have to edit the file like this:
____________________________________________________________



;-------------------------------------------------------------------
;MAX ABILITY POINTS PER BATTLE
;This value determines the maximum amount of Ability Points XCom can earn during a single tactical battle.
;The base game default is 2. This mod increases it to 9.
;-------------------------------------------------------------------

[XComGame.X2EventListener_AbilityPoints]
-MaxTacticalEventAbilityPointsPerBattle=2 ;do not modify
+MaxTacticalEventAbilityPointsPerBattle=99

;-------------------------------------------------------------------
;BASE GAME SKILL EVENTS
;The base game Skill Events are included here but are initially inactive so as not to conflict with other mods that alter them.
;If you do not have any other mods that alter these Skill Event values, you can activate each one individually by uncommenting the 4 lines below each Skill Event section (remove the semi-colon).
;After uncommenting, DO NOT modify any lines that begin with a minus sign (-).
;Only modify the values of lines that begin with a plus sign (+).
;
;For example, to reduce the percentage chance for a Flanking Shot to occur to 20% and to award 3 Ability Points, your Flanking Shot section should look as follows:
; -NumPointsAwarded=1
; -Chance=45
; +NumPointsAwarded=3
; +Chance=20
;-------------------------------------------------------------------

;HEIGHT ADVANTAGE SHOT
[HeightAdvantageShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=20
+NumPointsAwarded=3
+Chance=20

;FLANKING SHOT
[FlankingShot X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=45
+NumPointsAwarded=2
+Chance=100

;AMBUSH KILL
[AmbushKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=40
+NumPointsAwarded=3
+Chance=100

;COMBO KILL
[ComboKill X2AbilityPointTemplate]
-NumPointsAwarded=1
-Chance=40
+NumPointsAwarded=5
+Chance=100

;-------------------------------------------------------------------
;CUSTOM SKILL EVENTS
;-------------------------------------------------------------------

;CIVILIAN RESCUED
[ashCivilianRescuedTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=2
+TacticalEvent=TRUE
+Chance=100

;DODGE
[ashDodgeTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=2
+TacticalEvent=TRUE
+Chance=100

;HACKING
[ashHackAttemptTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=5
+TacticalEvent=TRUE
+Chance=100

;HEALING
[ashHealingTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=3
+TacticalEvent=TRUE
+Chance=100

;INVADER KILLED
[ashInvaderKilledTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=3
+TacticalEvent=TRUE
+Chance=100

;OVERWATCH
[ashOverwatchShotTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=3
+TacticalEvent=TRUE
+Chance=100

;PLANT BOMB
[ashPlantBombTacticalEvent X2AbilityPointTemplate]
+NumPointsAwarded=5
+TacticalEvent=TRUE
+Chance=100
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