Ravenfield

Ravenfield

Chinese Weapon Pack(WIP)
0rteR  [developer] 3 Mar, 2024 @ 6:22am
Bugs and improvement suggestions
:steammocking:
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Showing 1-9 of 9 comments
SCP-▮▮▮▮ 11 Mar, 2024 @ 8:02am 
LR4 - a sharp break in the sound of a shot, noises during reloading, the center of the shutter axis is shifted

CQC171-A - noises during reloading, sound interruption at ≈25 shot, birdsong at this moment

QN202 - small noise during reloading sounds (during the process of placing the projectile in the weapon)

LR17, LR17-A - noise during reloading, the sound of firing is that a "nail gun"?

QSZ193 - small excessive noise at the end of the sound of the shot, a sharp break in the sound?

QSZ193-A - noise during the shot

DZJ08 - HUGE sound problems (multiple superimposition of the sound of a shot, multiple superimposition of the sound of an explosion, CACAPHONY), also when FOV 85 and lifting the weapon up, an unknown white dot is visible on GG's arm, precisely tied to the model

of the LR17-B grenade launcher - the same noise in reloading, the same "nail gun"

QBB95 - noise in reloading, the sound of firing is cut off at ≈67 shots

QBZ03M - nail gun again, the sound of the shutter when reloading is taken from a toy?

QBZ03M-B - shutter, maybe the sound of a shot is louder?

QSZ92G - noise when firing and reloading

QSZ92G-A - noise when firing and reloading

QBZ191-C - is the sound of the shot louder? The sound of the shutter delay reset is insignificant, as if I'm removing the fuse

Hawk12G-A - noises during reloading, interruption of the sound of firing

QBZ95 - pink sight, sound interruption at the 25th shot, jerky animation of the last shot, extraneous noises during reloading

LA-K12-A - Buckshot is too large (visible when fired, about the size of 50. BMG), sound interruption, noises and recharge interruption

QBZ97 - chirping instead of shots, purity of reloading sounds

QBS09-A - interruption of gunshot sounds, noises during reloading

QBZ97-B - noises when switching the sight, the purity of the reloading sounds, the sounds of shooting cause ringing in the ears

QJY88 - noises during reloading, a slight interruption of reloading, interruption of firing sounds at ≈146 shots, animation of incomplete reloading(?)

T95 - interruption of the sound of a shot at ≈69 shots, noise in reloading

T97 - shot sound interruption at ≈63 shots, noise in reloading

QBU191, QBU191-A - Noises and interruptions of sounds

QBU202 - Noises when shooting and reloading, shot sound interruption, overlap, reloading sounds (!)

QBU88 - noises when shooting and reloading, sound interruptions

CQC171 - the sound of a shot is cut off at the 25th shot, noises in reloading

Details:
1. "sound interruption at ≈N shot is in the case of completely continuous firing
2. "sound interruption" means the absence of any smallest echo sound in certain conditions [there are areas in the game where the "echo of a shot" created by the game engine does not work, to fix this, you need to add a small echo to the sound of the shot itself so that there is no situation of "shot and absolute silence"]
3. under "noises" means everything that does not relate to the weapon itself, that is, birdsong, sounds of nature or low-quality noise of uniforms
0rteR  [developer] 11 Mar, 2024 @ 6:19pm 
I will try my best to solve these problems. The appearance of noise is due to the environmental sound effects of recording games, which can be difficult to solve (because I don't have these games), but I will try my best to solve it. The issue of gunshot interruption did not occur when I used it, but most people reported the problem, so this is not an isolated case. I will delay some gunshots. The gunshot of CR17 needs to be replaced because it was not very good during production. For the noise during reloading, I will try to reduce some decibels to see the effect.
SCP-▮▮▮▮ 12 Mar, 2024 @ 6:16am 
I have several variations of the pure sounds of various weapons (from stalker mods). Of course, they are not from Chinese weapons, but I can throw them off if necessary.
0rteR  [developer] 12 Mar, 2024 @ 7:49am 
I think if we don't nitpick, the current sound effects are still not bad.
tanj8582 22 Mar, 2024 @ 10:27am 
are u going to add grenade launchers in the rifles???
just asking btw
0rteR  [developer] 22 Mar, 2024 @ 5:56pm 
I will add a grenade launcher in the future
tanj8582 22 Mar, 2024 @ 10:52pm 
Oh cool!
Dragonfly 19 Jul, 2024 @ 2:16pm 
"Did not load broken weapon entry QBS09-A, the weapon has one or more null muzzles.
Did not load broken weapon entry QBS09-A PDW, the weapon has one or more null muzzles."
- from startup.
0rteR  [developer] 27 Jul, 2024 @ 7:23am 
Fixed
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