Arma 3
Callsign Razor
Overkill 14 Feb, 2024 @ 4:37pm
2024?
Since the mission are current and in 2024, I would recommend updating the M4A1s to the Mk18 or the M27 since they're USMC. Enjoying the missions!
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Showing 1-10 of 10 comments
sainthood 14 Feb, 2024 @ 11:23pm 
reasonable
zahl  [developer] 15 Feb, 2024 @ 4:36am 
TIL Steam doesnt tell me about discussions on here lol anyways, I wanted to keep the old Arma 2 vibe, at least for the first act. I already thought about an update tho and might change it for the 2nd part of the campaign
Overkill 15 Feb, 2024 @ 5:51pm 
Originally posted by zahl:
TIL Steam doesnt tell me about discussions on here lol anyways, I wanted to keep the old Arma 2 vibe, at least for the first act. I already thought about an update tho and might change it for the 2nd part of the campaign
Sounds good! Enjoying the campaign. :steamhappy:
zahl  [developer] 18 Feb, 2024 @ 1:31pm 
Thank you :)
I'm currently working on mission 6 and changed the loadout for Act Two: FTL + Medic are using an Mk18 (w/ ugl for the FTL), and the explosive specialist now has a M27
I'm thinking about giving the marksman a M110 but probably not (I just like the DMR lol)
Last edited by zahl; 18 Feb, 2024 @ 1:31pm
Overkill 19 Feb, 2024 @ 12:49pm 
Originally posted by zahl:
Thank you :)
I'm currently working on mission 6 and changed the loadout for Act Two: FTL + Medic are using an Mk18 (w/ ugl for the FTL), and the explosive specialist now has a M27
I'm thinking about giving the marksman a M110 but probably not (I just like the DMR lol)
Awesome! That's greatly appreciated. I'm planning on playing it co-op with my buddies this evening. Yeah, I'd leave it as the M14. Our DM loves the M14 and prefers it over all others. lol
zahl  [developer] 19 Feb, 2024 @ 2:00pm 
I don't wanna make promises, but I think I'll get Mission 6 up and running either tomorrow or the day after. It depends if I have to restart from scratch *again* or if I'm in the mood to release my first Flashpoint Tanoa mission first, as both are pretty much 90% done and just need a bit more playtesting and polish

The M14/ DMR is pretty much perfect. I loved it back in Arma 2 already and hit some gnarly shots with it (especially in DayZ lol) I just wish the CUP version would sound like it did back in A2
zahl  [developer] 19 Feb, 2024 @ 2:02pm 
Oh, and since you're playing in coop, is everything working alright for you? Most feedback about broken stuff I get is pretty much coop-only, and since I'm playtesting alone (or in the editor even), I can't really catch (or fix) some of these things
Overkill 24 Feb, 2024 @ 9:50pm 
Originally posted by zahl:
Oh, and since you're playing in coop, is everything working alright for you? Most feedback about broken stuff I get is pretty much coop-only, and since I'm playtesting alone (or in the editor even), I can't really catch (or fix) some of these things
So far everything is working good for coop. One thing we did discover on the first mission, the camp fire at the first location in the search for the CIA hostage, will kill the player #1 if he's within 10 feet of it.
Last edited by Overkill; 24 Feb, 2024 @ 9:50pm
zahl  [developer] 25 Feb, 2024 @ 7:31am 
Yeah, thats related to the damage resistance script but as long as everything else works, thats great by my standards haha
Komodo 20 Mar, 2024 @ 12:02pm 
hi Zahl, just commenting to let you know I'm adding you to keep up with your SP missions, plz don't block, thnx
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