Source Filmmaker

Source Filmmaker

The Telle-Twins (Teleporter Twins)
EmperorFaiz.wav  [developer] 4 Oct, 2023 @ 4:03pm
BUG REPORT
Please report whatever issue you got.

Also, I’m not a mind reader. So , explain in full details with screenshots or video recordings if necessary.
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Showing 1-15 of 16 comments
Sackbot bbq 4 Oct, 2023 @ 5:34pm 
I have encountered a bug that causes the models face (and belly when exposed) to turn pink with (variable) black stripes.
From what I've tested so far, it seems to be a lighting issue. The face looks more or less normal if a direct lgiht is added, and seems to work correctly when lighting is disabled completely.
As for what I've tested: I've Uninstalled and Reinstalled the model multiple times. And loaded it on a handfull of maps. none of which changed the effect.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3045946674
https://www.youtube.com/watch?v=pWmdn3seYII

Let me know if you want anything else cheeked out. Sorry for my previous BS.
EmperorFaiz.wav  [developer] 4 Oct, 2023 @ 6:00pm 
Oh, must be missing normal map I think. I’ll check it out.
EmperorFaiz.wav  [developer] 4 Oct, 2023 @ 6:42pm 
Wait, do you get the “file conflict” popup when downloading the mod? If you do, did you select “yes to all”?
Sackbot bbq 4 Oct, 2023 @ 6:46pm 
It's never given me that popup for this one
EmperorFaiz.wav  [developer] 4 Oct, 2023 @ 7:17pm 
Could you copy-paste the console lines right after you import the model?
Last edited by EmperorFaiz.wav; 4 Oct, 2023 @ 7:43pm
Sackbot bbq 4 Oct, 2023 @ 10:06pm 
Originally posted by EmperorFaiz.dae:
Could you copy-paste the console lines right after you import the model?
"Server cvar 'mp_disable_respawn_times' changed to 1
Server cvar 'mp_teams_unbalance_limit' changed to 30
Server cvar 'mp_teams_unbalance_limit' changed to 30
Server cvar 'sv_tags' changed to norespawntime,r
Server cvar 'sv_tags' changed to norespawntime,r
Unknown command: heartbeat
Binding uncached material "potterywheelpanelwireframe", artificially incrementing refcount
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/head"!
"materials/models/lightwarps/softened_weapon_lightwarp.vtf": can't be found on disk
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/eyelashes"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_dark"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/light_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/eyes"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/mouth3"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/cheeks"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_red2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_red1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_red_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/glasses"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/legs_red"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_blu1"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/torso_blu2"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/steel_blu_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/light_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/legs_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/glasses_blu"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_red_exit"!
Error! Flag "$halflambert" is multiply defined in material "models/emperorfaiz/teleporter_twins/skirt_blu_exit"!
Material materials\models\emperorfaiz\teleporter_twins\eyes.vmt has var referencing non-existent shader param $bumpmap!
Material materials\models\emperorfaiz\teleporter_twins\cheeks.vmt has var referencing non-existent shader param $bumpmap!
KeyValues Error: LoadFromBuffer: missing { in file cfg/SFM_DefaultAnimationGroups.txt
(*Other_scale*), (*control*), (*RightFingers*), (*control*), (*Left Wing*),
Unable to remove c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\.sfm_autosave.loc!"
EmperorFaiz.wav  [developer] 4 Oct, 2023 @ 10:27pm 
"models/emperorfaiz/teleporter_twins/head"! "materials/models/lightwarps/softened_weapon_lightwarp.vtf": can't be found on disk

Found it! I already updated the mod with that missing file included in the proper location.

Edit: HUZZAH!
Last edited by EmperorFaiz.wav; 4 Oct, 2023 @ 11:13pm
Sackbot bbq 4 Oct, 2023 @ 10:58pm 
I can no longer recreate the issue. Bug has been squashed :OkaySir:
Sackbot bbq 4 Oct, 2023 @ 11:17pm 
Oops, almost. The hair also has that bug.
EmperorFaiz.wav  [developer] 4 Oct, 2023 @ 11:18pm 
Originally posted by Sackbot bbq:
Oops, almost. The hair also has that bug.
Gotcha
scpWyatt 6 Oct, 2023 @ 3:18pm 
It seems like copying and pasting animations from other valveBiped models (like anim_dummy) rotate all of the limbs incorrectly. I'm not sure what's causing this, but as you can see, I copied the a-pose for anim_dummy to the bot and the "pose" is correct, but all the bones have been rotated into a manner one could describe as "not anatomically possible"

Seems like a bug.

https://www.flickr.com/photos/199296416@N04/53239685394/in/dateposted-public/
https://www.flickr.com/photos/199296416@N04/53239802560/in/dateposted-public/
https://www.flickr.com/photos/199296416@N04/53238448537/in/dateposted-public/
EmperorFaiz.wav  [developer] 7 Oct, 2023 @ 1:38am 
I have absolutely no idea why. Don't expect me to fix something I have no idea about. So, you just copy-paste the animation data without using puppet script?
scpWyatt 7 Oct, 2023 @ 7:17pm 
Originally posted by EmperorFaiz.dae:
I have absolutely no idea why. Don't expect me to fix something I have no idea about. So, you just copy-paste the animation data without using puppet script?

Yeah, it's a completely normal thing you can do with models that share the same skeleton/rig. Would you suggest I use the puppet script for your model?

After doing some digging, I think it has to do with the bot's default position having the joints rotated, instead of being at [0, 0, 0], but that's just a guess. But if you can't fix it, then it is what it is.
EmperorFaiz.wav  [developer] 7 Oct, 2023 @ 8:21pm 
Originally posted by scpWyatt:
Originally posted by EmperorFaiz.dae:
I have absolutely no idea why. Don't expect me to fix something I have no idea about. So, you just copy-paste the animation data without using puppet script?

Yeah, it's a completely normal thing you can do with models that share the same skeleton/rig. Would you suggest I use the puppet script for your model?

After doing some digging, I think it has to do with the bot's default position having the joints rotated, instead of being at [0, 0, 0], but that's just a guess. But if you can't fix it, then it is what it is.
You should try the script.
MadnessTA 14 Jan @ 10:44am 
Using the Bodygroup animator script makes the "skirt front" bodygroup non functional. It can't be removed or disabled.
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