RimWorld
The Army Of Fetid Corpses
BlackMarket420  [개발자] 2023년 10월 11일 오전 8시 23분
UPDATE......
Hey there everyone! To anyone who read this, the textures for the new monsters are almost complete. The plagueborne add-on will be done after this update, and for the current update, I'll be doing a complete revamp of some things, like weapon balance, correct infection mechanic, ect., if you are experiencing some notable bugs or some elements that needs fixing, please write it down here since I'll be reading it and considering it for the update.

Though I'm fully aware that you have a lot of things you want to request, but I apologize if you wont find your requests in the update, since I'm the only developer of the mod and there are limits that a single man can do, but I'll try my best regardless to make the army of fetid corpses a fun mod to play around with.

Also, regarding the events, if you find the events hard to deal with, please use cherry picker or the VEE in order to disable them, since I haven't learned how to make mod options yet. If you do that, I'll be really grateful :)

Either way, have fun with the mod, and look forward for more stuff in the future!
< >
전체 댓글 36개 중 1~15개 표시 중
Wildniswolf 2023년 10월 11일 오전 9시 44분 
This is propably a bit too much to ask but could you add settlements to them or an event where its a new nest from them that you need to destroy or else they will raid you every 2 or 3 days. It could be a cool Idea. And i love your mod. Thank you.
Karkino 2023년 10월 11일 오전 10시 57분 
@wildniswolf I think that what you want is the epic siege mod, maybe that can fulfill the idea
Rudi Gauss 2023년 10월 13일 오전 8시 28분 
The Guns are a bit too loud. Nearly blowing my ears in comparison to the Vanilla guns.
(Copied into the proper Discussion
meep34524 2023년 10월 13일 오전 8시 30분 
a few things i have noticed: Mechanoids are infected in melee by the parasites, some people experience the parasites can light things on fire, and the necrotion fallout destroys most of the plant life in the map, i'm not sure if that is intended or not.
mo 2023년 10월 15일 오전 2시 04분 
ystem.InvalidOperationException: Invalid ThingRequest ThingRequest(group Undefined)
at Verse.ListerThings.ThingsMatching (Verse.ThingRequest req) [0x00094] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.ListerThings.ThingsOfDef (Verse.ThingDef def) [0x00007] in <95de19971c5d40878d8742747904cdcd>:0
at Necro.IncidentWorker_CorruptedShip.CanFireNowSub (RimWorld.IncidentParms parms) [0x00001] in <3e230d6800c34e0ebd48abbe3129f944>:0
at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.CanFireNow_Patch4(RimWorld.IncidentWorker,RimWorld.IncidentParms)
at RimWorld.StorytellerComp+<>c__DisplayClass7_0.<UsableIncidentsInCategory>b__0 (RimWorld.IncidentDef x) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at System.Linq.Utilities+<>c__DisplayClass1_0`1[TSource].<CombinePredicates>b__0 (TSource x) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0021b] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.GenCollection.RandomElementByWeightWithFallback[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T fallback) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp.TrySelectRandomIncident (System.Collections.Generic.IEnumerable`1[T] incidents, RimWorld.IncidentDef& foundDef) [0x0007a] in <95de19971c5d40878d8742747904cdcd>:0
at NoobertNebulous.StorytellerComp_NoobertNebulous.TryGetIncident (RimWorld.IncidentCategoryDef category) [0x00016] in <a7ffe3f32e6145349d8dbc60b1fd3581>:0
at NoobertNebulous.NoobertNebulousStoryteller.CheckWealth () [0x000a4] in <a7ffe3f32e6145349d8dbc60b1fd3581>:0
at NoobertNebulous.NoobertNebulousStoryteller.GameComponentTick () [0x00022] in <a7ffe3f32e6145349d8dbc60b1fd3581>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <95de19971c5d40878d8742747904cdcd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.GameComponentUtility:GameComponentTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
mo 2023년 10월 15일 오전 2시 10분 
The bug in this event has caused my archive to no longer have a raid
BlackMarket420  [개발자] 2023년 10월 15일 오전 2시 35분 
That's just some incompatibility with the corrupted ship incident and the noobert storyteller. Not exactly sure why though, but i'll look into it
Krankus Wrexus 2023년 10월 15일 오전 3시 45분 
BlackMarket420 님이 먼저 게시:
That's just some incompatibility with the corrupted ship incident and the noobert storyteller. Not exactly sure why though, but i'll look into it
Any chance of a way to tame them for a mad scientist dark psionic type playthrough
BlackMarket420  [개발자] 2023년 10월 15일 오전 3시 49분 
that part is planned for sure, though it'll take a while
SpacerGorisan 2023년 10월 15일 오전 5시 36분 
Thank you for the great mod : )
I found a small problem.
A mobile gas cooker cannot make a simple meal.
As a result of searching for the cause, I was able to successfully create it by changing the "workType" of "DoBillsMobileGasCooker" from "Smithing" to "Cooking".
BlackMarket420  [개발자] 2023년 10월 15일 오전 6시 27분 
Ah, was current working on that
SpacerGorisan 2023년 10월 15일 오전 6시 35분 
How marvelous…
Krankus Wrexus 2023년 10월 15일 오전 8시 12분 
BlackMarket420 님이 먼저 게시:
that part is planned for sure, though it'll take a while
Thanks that sounds great
Mismagius 2023년 10월 16일 오후 2시 24분 
one feature that would be cool is if you could weaponize the infection and use it for yourselves and pretty much commit war crimes by infecting others with these biological weapons. and of course you'd need to use the meat from the necroids to weaponize the infection into a material and use it to make stuff like gas shells and weapons that fire the infection or other biological that use the weaponized infection as a source. i'm kinda getting resident evil umbrella vibes after requesting this.
Mismagius 님이 마지막으로 수정; 2023년 10월 16일 오후 2시 26분
BlackMarket420  [개발자] 2023년 10월 16일 오후 4시 51분 
OMG, you mad scientist. Well are plans to allow crafting options using necro stuff like monster hunter, that'll require some thorough planning
< >
전체 댓글 36개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50