RimWorld
The Army Of Fetid Corpses
BlackMarket420  [開発者] 2024年3月13日 12時32分
Plans for the mod moving forward....
After the announcement for the anomaly dlc have dropped, it made me realize that what I'm doing right now will be in-efficient in terms of maintaining and updating the mod, it looks like I never learned after making kraltech.

So, I've decided to separate the entire mod into modules, that way, it'll be easy to update them individually. Do bear in mind the this plan will have "The Army Of Fetid Corpse CORE" for the modules to depend on, and the current corpse army mod will be obsolete or abandoned.

I hope you guys understand my intention on this, for the time being, enjoy the mod to the fullest before the TAOFC CORE update, and ofc, the plans for update 1.1 will still be implemented in a form of modules, and with the advent of the anomaly dlc, looks like I'll have a lot more options to add on the modules :3

That'll be all, have a wonderful day~
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Hey, it's awesome you want to expand your mod; I just read about Anomaly and went to Workshop to scout for mods like yours. It's beautifully disgusting :P, can't wait to try it!
BlackMarket420  [開発者] 2024年3月13日 13時54分 
Thanks :)
I hope the mod's development goes well with the conversion to a module-based system.
This sounds like a positive direction to take the mod in.
will you also be doing the same with kraltech?
dude, just yesterday I made a translation into Spanish. :c
BlackMarket420  [開発者] 2024年3月23日 19時08分 
Apologies @Luciano22, as it is very difficult to update a mod that has too many content in it, I already learned my lesson, doing it this way will make it easy to fix bugs and updating mods will be a breeze. Though not to worry, since I won't be changing too much of the content, I've no idea on how translation mods work, but I'll make sure to make it easy for you.
no problem bro, it was just a joke. if you want i'll pass it to you so you can integrate it into the mod now or in the new version. Thanks for your work with the mod.
Soo, are you planning to push an update to 1.5 along with the 1.1 version of your mod or there maybe will be some kind of quick dirty fix in the meantime? :P Sorry to bother, I'm just super hyped to use your mod along with the Anomaly :) As I tested it on 1.5, looks like it works mostly, though for example Fetid Marines can't render properly due to the changes made in 1.5.
BlackMarket420  [開発者] 2024年4月6日 6時58分 
That'll be a bit difficult, since I'm totally lost when updating the whole mod, that's why it'll be abandoned and reworked into modules since starting off on a clean and organized slate would make things easier for me to update and debug the whole thing
lloki 2024年4月6日 14時02分 
No problem, take your time then :)
Thanks very much for updating this mod. I never got to try it, but I knew of it.
I'm a big fan of gross biological enemy factions. The necronoids will be right at home with the fleshmass and shamblers from Anomaly. And my merciless android legion will be ready for them... as soon as all the mod that I want are updated, of course. ^^;;
Zalera 2024年4月15日 10時18分 
Cannot wait to see how you work this into anomaly, Are you planning something similar with modularity for Kraltech? Either way take your time and keep up the astonishing work!
BlackMarket420 の投稿を引用:
That'll be a bit difficult, since I'm totally lost when updating the whole mod, that's why it'll be abandoned and reworked into modules since starting off on a clean and organized slate would make things easier for me to update and debug the whole thing
Will the new mods have features to create and control them
BlackMarket420  [開発者] 2024年4月19日 21時47分 
There are plans for creating your own necronoid ghoul mutant using pawns, like anomaly's ghoul. That'll happen in the future.
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