Total War: ATTILA

Total War: ATTILA

Realistic Cavalry Overhaul For 1212
Bug with Abbasid units
I have encountered really weird bug with Dariyyah Ghulam Cavalry (both lancers and horse archers) and Hajabah Ghulam Foot guards . Next turn after I built the corresponding building (Ghulam barracks for cav and Castle for foot guards) that unlocks recruitment of these units, I can't recruit them anymore. In the turn when the building is built, I can start recruiting as normal, but next turn BOOM, I cant recruit them anymore. And i found out these 3 units are somehow related, cause if I had built ONLY Ghulam barracks (no castle on the map), I encoutered a bug next turn = i will not be able to recruit all three units, even if I build Castle 10 turns later. It also doesn't matter which recruitment building you build first, Barracks or Castle, bug starts from next turn and I cant recruit all 3 units.

I tried to replicate this bug without your 3 mods (this one, ranged/missile overhaul and infantry overhaul) and I didn't encounter the bug, everything worked as normal = I could recruit all three units next turns after I built Castle or barracks
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EARL  [developer] 23 Jul @ 6:49pm 
Originally posted by MrLook:
I have encountered really weird bug with Dariyyah Ghulam Cavalry (both lancers and horse archers) and Hajabah Ghulam Foot guards . Next turn after I built the corresponding building (Ghulam barracks for cav and Castle for foot guards) that unlocks recruitment of these units, I can't recruit them anymore. In the turn when the building is built, I can start recruiting as normal, but next turn BOOM, I cant recruit them anymore. And i found out these 3 units are somehow related, cause if I had built ONLY Ghulam barracks (no castle on the map), I encoutered a bug next turn = i will not be able to recruit all three units, even if I build Castle 10 turns later. It also doesn't matter which recruitment building you build first, Barracks or Castle, bug starts from next turn and I cant recruit all 3 units.

I tried to replicate this bug without your 3 mods (this one, ranged/missile overhaul and infantry overhaul) and I didn't encounter the bug, everything worked as normal = I could recruit all three units next turns after I built Castle or barracks
Got it, I'll look into this thoroughly when available
Thanks!
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Showing 1-2 of 2 comments
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