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These should be easily doable, but the game already has fairly good dynamic on this, like how depression increase likelihood of dying earlier(it decreases health). You might want to elaborate further on what you like to see affecting health or fertility.
I believe that characters in general live too long in CK3, there are few unexpected deaths (the Harm Events mechanic was nerfed in the game's last update), diseases are not as deadly as (I think) they should be, perhaps the court physicians also be very OP when treating the characters...
I think it is very easy to accumulate fertility and health bonuses through artifacts and events, which results in couples always having 4 or 5 children who always reach adulthood, with the majority reaching 50/60+ years old.
These are my main considerations.
Okay umm, I have something in mind; what do you think of some random decline of health? It'll probably be something that can happen to anybody much like how the sickly child trait. So, in principle, the game rule will not have events to straight out kill you(harm events do that), but will make you feeble enough that things like disease can kill you(which I believe is weird that it doesn't). Then, we have the game rule to adjust the severity and frequency of these things happening.
Potential name for this game rule: Decline of Health, Health and Diseases
I have quite some ideas about how this work, such as making diseases increasingly more deadly as it persists; surely cancer don't stay the same over 30 years... that had always erred me, so I'll probably add stages to that. Let me know if you have any other ideas, this is beginning to sound like a great addition to this mod.
A helpful benefit of this, would be that choosing which options to turn on. I really like your succession and marriage changes, however I would rather buff the AI differently. I use the mod "Rebalance+" and also use the mod "More Game Rules - Core" to buff the AI on a very granular level (it has a ton of options).
If succession and marriage were game rules that were their own rules that would be great. I don't see those as difficulty really, you found a great way to code the AI to improve two core mechanics of the game. It's similar to someone improving the AI on what buildings or MAA to buy, and where to best garrison the MAA for benefits derived from those buildings. And not simply giving the AI more gold, prestige, control or lowering MAA cost, army and MAA maintenance, etc.
Thank you for all of your efforts!