Arma 3
IEDD Notebook
Jonipetteri  [Разработчик] 10 окт. 2023 г. в 10:48
Mod ideas/suggestions
Thread for possible ideas and suggestions.
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Сообщения 115 из 16
Module that allows for ambient spawning for roadside only IED's
playable piano in arma 3, and add pylons to it.
Отредактировано Kepe Kon Kimmerman; 11 окт. 2023 г. в 17:35
Making car IED or something bigger, more challenge, I see there are big wires but didn't see IED using it for now. For exemple : Car, Vehicle (let choose the player the vehicle maybe?)
However a weapon crate/boxs can be used with IED
will be cool if it compat with EODS
Hello! how could I help to give a spanish translation to this wonderful mod? Is there a stringable or a github page available?

I would also recommend naming the pbos in a more unique way, to avoid interference or problems with other mods that may have pbos with the same name. I don't know, something like IEDNB_MAIN, etc...

Thank you very much for the great work, the mod is awesome! :cozybethesda:
Jonipetteri  [Разработчик] 12 окт. 2023 г. в 12:02 
Автор сообщения: Matekosh
Hello! how could I help to give a spanish translation to this wonderful mod? Is there a stringable or a github page available?

I would also recommend naming the pbos in a more unique way, to avoid interference or problems with other mods that may have pbos with the same name. I don't know, something like IEDNB_MAIN, etc...

Thank you very much for the great work, the mod is awesome! :cozybethesda:


Thank you, sir, for your kindness. But, from technical point of view, there is way too much work for translate the notebook to spanish. Unfortunately.

One possibility is to add spanish dictionary into the notebook, but I don't think we are going to go through that. I'm sorry to say this and hope you guys get along with english.
Add suicide vest type of style. Hostage strapped with bunch of explosives, cut right wires to free the hostage on a Chair
Hi, we tested everything in a larger-scale operation yesterday, and everything has worked great so far. The thing that struck me as a mission builder is that we played on the Niakala Map and with the long, narrow desert roads, it's quite hard to hide the IEDs and if you add the necessary clutter to make the IEDs blend in, it's obvious anyway that there might be something there. And even more frustrating, if you try to hide the IEDs you are forced to place them a little farther away from the roads themselves, which results in undamaged vehicles for the most part. So the option to bury some types of IEDs would be an awesome addition. Maybe you have to dig them up with the ACE Entreching-Tool first, or something along those lines.

Anyway, great Mod, keep it up !: steamthumbsup:
Jonipetteri  [Разработчик] 19 ноя. 2023 г. в 9:14 
Автор сообщения: Antares
Hi, we tested everything in a larger-scale operation yesterday, and everything has worked great so far. The thing that struck me as a mission builder is that we played on the Niakala Map and with the long, narrow desert roads, it's quite hard to hide the IEDs and if you add the necessary clutter to make the IEDs blend in, it's obvious anyway that there might be something there. And even more frustrating, if you try to hide the IEDs you are forced to place them a little farther away from the roads themselves, which results in undamaged vehicles for the most part. So the option to bury some types of IEDs would be an awesome addition. Maybe you have to dig them up with the ACE Entreching-Tool first, or something along those lines.

Anyway, great Mod, keep it up !: steamthumbsup:


Thanks for your feedback! And happy to hear those words!

Actually, some kind of ”hiding system” has been on our minds since the beginning of the mod. Lets see if we can put together something in future…
Автор сообщения: Jonipetteri
Thanks for your feedback! And happy to hear those words!

Actually, some kind of ”hiding system” has been on our minds since the beginning of the mod. Lets see if we can put together something in future…

I'm looking forward to what you guys can come up with. :cta_emo2:
In the future would you consider adding a new mine detector system that can use either vanilla or ace3 mine detectors?

Something that can tell you how close you are but not put a giant red marker right on the mine. but also not make you set it off by accident. Sorry to bother.
Jonipetteri  [Разработчик] 17 дек. 2023 г. в 23:26 
Автор сообщения: Longshot133
In the future would you consider adding a new mine detector system that can use either vanilla or ace3 mine detectors?

Something that can tell you how close you are but not put a giant red marker right on the mine. but also not make you set it off by accident. Sorry to bother.

Hi Longshot133!

I’m sorry to say this, but a new mine detecting system (or something similiar) is a thing that we are not going to make.
Addon option to "% Chance to Destroy IEDD Notebook" if caught in blast radius. Would provide a "KEEP TALKING AND NOBODY EXPLODES" incentive much more organically than just not being able to open the notebook next to a bomb.
Got to run this for multiple objectives in a op today. Super fun. Could also use --
- Faster beeping as the timer approaches 0.
- More variations, or tiny differences like a* little antenna, battery, etc.
- Eventhandlers attached to IED arming, timer start, etc for missionmakers that want to add more effects (or consequences).
Отредактировано Whale; 23 мар. 2024 г. в 18:41
May be great to can let iedbook open when working on wire , like to put reduce on left side maybe..
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