The Scroll Of Taiwu

The Scroll Of Taiwu

捏人优化框架(新)
天映雪  [developer] 11 Oct, 2023 @ 4:08am
红字反馈
可在这里反馈使用过程中遇到的报错,或是功能本身的异常。
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Showing 1-15 of 20 comments
Cyrin 28 Dec, 2023 @ 3:39am 
大佬,爆红字,也是在进游戏40%的时候跳红字然后卡死的,我试了试只订阅这个mod也会爆红字

Mono path[0] = 'E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
Found 1 interfaces on host : 0) 10.41.176.167
Multi-casting "[IP] 10.41.176.167 [Port] 55000 [Flags] 2 [Guid] 3849237076 [EditorId] 870355875 [Version] 1048832 [Id] WindowsPlayer(2,LAPTOP-KF2BFPBU) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] The Scroll of Taiwu" to [225.0.0.222:54997]...
Initialize engine version: 2020.3.47f1 (5ef4f5b5e2d4)
[Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor:
VRAM: 5969 MB
Driver: 31.0.15.4617
Begin MonoManager ReloadAssembly
- Completed reload, in 0.239 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.053300 ms
Game start at 2023/12/28 19:39:00
Game version = 0.0.67.63
Process of the GameData module atE:\SteamLibrary\steamapps\common\The Scroll Of Taiwu\Backend\GameData.exe has started.
[]Awake Singleton.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198314610006 [API loaded no]
Verifying steam user successful! steam id 76561198314610006
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198314610006 [API loaded no]
2023-12-28 19:39:01.792588|info|0x000008a4|Successful logged in as 354344278
2023-12-28 19:39:01.793565|info|0x000008a4|ArchiveData module initialized.
2023-12-28 19:39:01.807953|info|0x00002bcc|Thread 'process_operations' started.
2023-12-28 19:39:02.1356|INFO|Worker0|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.1595|INFO|Worker1|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.1595|INFO|Worker2|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.1934|INFO|Worker3|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.2393|INFO|Worker4|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.5010|INFO|Worker5|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.5010|INFO|Worker6|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.5108|INFO|Worker7|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-12-28 19:39:02.6191|INFO|ReadInterProcessMessages|GameData.GameDataBridge.GameDataBridge|ReadInterProcessMessages thread started.
2023-12-28 19:39:02.7129|INFO|WriteInterProcessMessages|GameData.GameDataBridge.GameDataBridge|WriteInterProcessMessages thread started.
2023-12-28 19:39:02.7773|INFO|Main|GameData.Steamworks.SteamManager|Verifying steam user successful! steam id 76561198314610006
2023-12-28 19:39:02.7773|INFO|Main|GameData.Program|GameData module initialized.
2023-12-28 19:39:03.1839|INFO|Main|GameData.GameDataBridge.GameDataBridge|Machine Frequency (Ticks/Second): 10000000
ArgumentException: An item with the same key has already been added. Key: 3049112734
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
at ModManager.UpdateModList () [0x00100] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\ModManager.cs:148
at ModManager.Init () [0x000ac] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\ModManager.cs:104
at Game+<InitGameRes>d__27.MoveNext () [0x00232] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Game.cs:329
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <09e4731d419a43bfaf69376268213ac9>:0

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs Line: 148)
shuun11328 28 Dec, 2023 @ 3:54am 
同问。
ArgumentException: An item with the same key has already been added. Key: 3049112734
jack12045 28 Dec, 2023 @ 5:45am 
同上
林昔 28 Dec, 2023 @ 5:50am 
shili 28 Dec, 2023 @ 7:18am 
同上
lala 28 Dec, 2023 @ 7:21am 
同上
Victorica Ann 28 Dec, 2023 @ 11:35am 
同上,就今天更新之后出的问题
天映雪  [developer] 28 Dec, 2023 @ 6:27pm 
在看啦~
天映雪  [developer] 28 Dec, 2023 @ 6:49pm 
应该修好啦,试用了一下官方新的 Mod 管理工具,里面把 Source 改成 0 搞的报错,更新后重新启用下 Mod 应该就能进啦,若不行的话就手动删掉 Save 目录下面的 ModSettings.Lua,重启游戏再重新开一下需要用的 Mod
shuun11328 28 Dec, 2023 @ 8:47pm 
Originally posted by 天映雪:
应该修好啦,试用了一下官方新的 Mod 管理工具,里面把 Source 改成 0 搞的报错,更新后重新启用下 Mod 应该就能进啦,若不行的话就手动删掉 Save 目录下面的 ModSettings.Lua,重启游戏再重新开一下需要用的 Mod

确认可以正常游玩,感谢更新!
年轻人 23 Apr, 2024 @ 10:35pm 
大佬你好,现在同道催发时会爆红字,为了验证只开了捏人框架mod其他什么都没开。无论敌友催发都会爆
年轻人 24 Apr, 2024 @ 12:19am 
Originally posted by 年轻人:
大佬你好,现在同道催发时会爆红字,为了验证只开了捏人框架mod其他什么都没开。无论敌友催发都会爆
搞错了,我把mod全关了也还是有这bug,原来是原版的问题....因为这个我还把我存档删了.......
天映雪  [developer] 25 Apr, 2024 @ 1:50am 
Originally posted by 年轻人:
Originally posted by 年轻人:
大佬你好,现在同道催发时会爆红字,为了验证只开了捏人框架mod其他什么都没开。无论敌友催发都会爆
搞错了,我把mod全关了也还是有这bug,原来是原版的问题....因为这个我还把我存档删了.......
官方好像已经修复了,存档删了好惨(悲)
墨韵 20 Jul, 2024 @ 7:31am 
Start loading mod 捏人优化框架(新) for frontend ...
- Loading plugin from ../NewerAvatarOptimization.dll
Fallback handler could not load library E:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/MonoBleedingEdge/data-0000022290CDEA80.dll
Loading - 捏人优化框架(新)
System.NullReferenceException: Object reference not set to an instance of an object
at NewerAvatarOptimization.DelayMono.DelayDo (System.Action action, System.Single time) [0x00030] in <2a6682e90f574a028f4fbbab30c6f283>:0
at NewerAvatarOptimization.AvatarOptimization.Initialize () [0x0002d] in <2a6682e90f574a028f4fbbab30c6f283>:0
at TaiwuModdingLib.Core.Plugin.PluginHelper.LoadPlugin (System.String directoryPath, System.String dllName, System.String modIdStr) [0x00115] in <6d5f04e4942e487f9c9cea2bce17d80c>:0
at ModManager.LoadMod (GameData.Domains.Mod.ModInfo modInfo) [0x001e6] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\ModManager.cs:1166
at ModManager.LoadAllEnabledMods () [0x000a6] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\ModManager.cs:567
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
ModManager:LoadAllEnabledMods () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs:571)
UI_ModPanel/<CoroutineReloadEnabledMods>d__176:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Mod/UI_ModPanel.cs:1231)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs Line: 571)
飞鹤 21 Jul, 2024 @ 12:58am 
大佬,爆红字了!

Loading - 捏人优化框架(新)
System.NullReferenceException: Object reference not set to an instance of an object
at NewerAvatarOptimization.DelayMono.DelayDo (System.Action action, System.Single time) [0x00030] in <2a6682e90f574a028f4fbbab30c6f283>:0
at NewerAvatarOptimization.AvatarOptimization.Initialize () [0x0002d] in <2a6682e90f574a028f4fbbab30c6f283>:0
at TaiwuModdingLib.Core.Plugin.PluginHelper.LoadPlugin (System.String directoryPath, System.String dllName, System.String modIdStr) [0x00115] in <6d5f04e4942e487f9c9cea2bce17d80c>:0
at ModManager.LoadMod (GameData.Domains.Mod.ModInfo modInfo) [0x001e6] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\ModManager.cs:1166
at ModManager.LoadAllEnabledMods () [0x000a6] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\ModManager.cs:567
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
ModManager:LoadAllEnabledMods () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs:571)
UI_ModPanel/<CoroutineReloadEnabledMods>d__176:MoveNext () (at C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/UILogic/Mod/UI_ModPanel.cs:1231)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (at C:/build/output/unity/unity/Runtime/Export/Scripting/Coroutines.cs:17)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/ModManager.cs Line: 571)

Total 7 mods loaded into the game.
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
ScriptTrainer.ItemWindow:typeBar (UnityEngine.GameObject)
ScriptTrainer.ItemWindow:Initialize ()
ScriptTrainer.ItemWindow:.ctor (UnityEngine.GameObject,int,int)
ScriptTrainer.MainWindow:CreateUI ()
ScriptTrainer.MainWindow:Initialize ()
ScriptTrainer.MainWindow:Start ()

[C:/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs line 37]
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