Garry's Mod

Garry's Mod

Garry's Mod (Linux) - Guide Discussion
 This topic has been pinned, so it's probably important
Pixelzul  [developer] 15 Jul, 2024 @ 8:32pm
[Guide Lines and Formatting] (editing)
i often press enter while writing, and sometimes it gets published, so i am still writing or i had to leave.

"Just remember to seek if someone else have a similar thread already open so everyone can help in a single place."

Here i will detail what is needed to facilitate people to help you, and directly get into the matter rather than exchange messages soliciting information.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498086951
intended to be used on other forums if i dont find help about other game in linux.

if you have more than 1 Storage unit pleace mention it, if you have more than 1 screen too. same for multi Gpu configurations. (2 or more gpus) (for example i have Nvidia and AMD)

First Detail the General Scope of your Issue, for example
"Garrys Mod Native on Wayland?"

After that, you have to detail more about your configuration and a litle bit of General Information

[Garrys Mod Beta] (x64 + Chromium)
[Proton/Native] (Native Runtime 3.0 Sniper)

General System Information (optional)

GPU(s) information (not limited to:)
[Nvidia/AMD/Intel]
Nvidia Gigabyte GT710 1gb
[Display Settings]
[Drivers] [Nouveau (open source) / Propietary] (and version of driver 440)
(AMD has both proprietary and opensource drivers, while all NVIDIA are proprietary)
Video-nvidia-470xx.
[Window Server and Compositor) [Wayland / X11] (Wayland Version here)
[Graphics APi] [OpenGL/Vulkan/(DirectX for future DXVK Support)]
Open GL

Linux Distribution, Linux Kernel version
Manjaro Linux 6.9.5-1

I am writing i will post an example of the expected dont worry, just remember to include relevant system information as it directly affects if your game can run with your current configuration

Example:
[example here]
Manjaro Linux 6.9.5-1
Nvidia Gigabyte GT710 1gb
[propietary] Video-nvidia-470xx.
Xorg
Garry's Mod (Native Runtime)
OpenGL

by now just include the information regardless on how is formatted, i am working on the format.
Last edited by Pixelzul; 12 Jun @ 11:53pm