The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

The Typing of Isaac!
Kayachlata 9 Jan, 2024 @ 1:59pm
Multiplayer Testing Feedback
Some feedback, tried using this with a friend on parsec for a unique multiplayer experience but we ran into some issues. One is that the game seems to lag considerably when there are a lot of words on the screen. Second is that with low damage, high tear rate effects like almond milk, the words becomes extremely long, even for very weak enemies like spiders and flies. The item seems to kind of fall off in damage later game, it would be nice if this item was more designed as a complete replacement for your tears. Also, it seems to stop working in Greedier mode after a few waves! Please fix that
Last edited by Kayachlata; 9 Jan, 2024 @ 2:42pm
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Poondaedalin  [developer] 11 Jan, 2024 @ 10:08am 
I was noticing a similar problem with Boss Rush, and I still haven't figured out why the text just disappears after a certain point. Once I finish up with the character mod that I'm working on, that fix will be my top priority!

As for the lag... Well, yeah. It lags quite a bit when there's a bunch of enemies, and I imagine the effect is way worse in Greed/Greedier Mode. I'll try to optimize the code as best I can on my end, but I think most of the lag is literally just because the game is rendering a bunch of text on-screen, and I can't really fix that besides reducing the max text that can be on-screen. I'll see what I can do, though.

Also, I'm happy to hear that it works well with multiplayer! I don't use controller or have someone online to test multiplayer compatibility with, so it's nice to see that my code actually works with two people.
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