Don't Starve Together

Don't Starve Together

The Cthulhu Mythos (Paused)
 This topic has been pinned, so it's probably important
Cthulhu  [developer] 2 Nov, 2023 @ 6:04pm
[Feature suggestions]
If you have an idea that you want to see in my mod, send it here, try to keep it as short as possible to make it easy for me to read all of them. If your suggestions are complex, include your discord ID with a short message and I might get in touch to talk details.

Note that not all suggestions will be considered and spam or harassment will be met with swift judgement.
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Showing 1-9 of 9 comments
sean_oeoe 3 Nov, 2023 @ 8:07pm 
If possible would this mod be able to change The Eye of Terror's name to The Eye of Cthulhu? I'm pretty sure the in game reason for the boss not having it's original name is because Cthulhu didn't exist in the constant so they had no frame of reference, but with this mod adding in reference to Cthulhu that reason is no longer valid.
Cthulhu  [developer] 3 Nov, 2023 @ 10:01pm 
Originally posted by sean_oeoe:
If possible would this mod be able to change The Eye of Terror's name to The Eye of Cthulhu? I'm pretty sure the in game reason for the boss not having it's original name is because Cthulhu didn't exist in the constant so they had no frame of reference, but with this mod adding in reference to Cthulhu that reason is no longer valid.

I'm pretty sure it's just a meme between Klei and Re-Logic (the creators of Terraria)
Since Terraria already has the name "Eye of Cthulhu" they probably thought it wise to just change it. But I could add it to my mod. Also, I'm pretty sure someone already made a mod for that exact purpose. Even more, I'm pretty sure even Terraria doesn't have Cthulhu in the game. fyi :dungreedog:
endbro57 7 Nov, 2023 @ 7:02pm 
Maybe add an option to make it so that survivors occasionally hallucinate when their sanity is low enough. This would take the form of players seeing monsters that are actually not there. You could make "Fake" mobs that share sprites, sounds, and names with real ones. (But do no damage and disappear after a few seconds)
Cthulhu  [developer] 7 Nov, 2023 @ 9:21pm 
Originally posted by endbro57:
Maybe add an option to make it so that survivors occasionally hallucinate when their sanity is low enough. This would take the form of players seeing monsters that are actually not there. You could make "Fake" mobs that share sprites, sounds, and names with real ones. (But do no damage and disappear after a few seconds)

That's a really interesting concept! I like the idea alot! I'm still working on implementing the new "Madness meter" and it would determine whether or not monsters from the mod should spawn (just like the sanity monsters but Cthulhu style) but adding a way to make some "fake monsters" appear would also be a great addition! Thanks for your input!
Magician 10 Nov, 2023 @ 1:22pm 
Star Vampires.
Cthulhu  [developer] 10 Nov, 2023 @ 2:40pm 
Originally posted by King Gavan:
Star Vampires.
Omg sure thing bud (no sarcasm fr)
RavenCorwen 14 Nov, 2023 @ 9:18am 
Maybe a spanish translation? I can help with that
Cthulhu  [developer] 14 Nov, 2023 @ 5:33pm 
Originally posted by RavenCorwen:
Maybe a spanish translation? I can help with that
When ever you want, it's a great idea :DSTtophat:
EMIECLYPSE 23 Apr, 2024 @ 10:18am 
H.P Lovecraft as a playable character with his unique abilities and his pros and cons.

The truth is that I leave the freedom to the creator of what his abilities would be like but I have some ideas and one of them would be to summon tentacles sacrificing part of his sanity like Micolash does in Bloodborne, he would summon portals from which tentacles would come out, he could also summon those portals to connect one place with another like wormholes do.
He would become stronger the less sanity he had.
He would be a weak character, therefore he should have low health but a fairly high madness resistance.
He would be more of a character to play from afar than up close, something like a magician and with his spells he would drive crazy those who got in his way.
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