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1. On the second floor, as you go down the hallway after climbing the stairs in the mansion. The last room by the balcony to the left has a missing wall, leaving a opening between that room and the hallway.
2. This might not be an issue, but the yellow emergency lights in the backyard where the fertile land is don't turn on, but only give me the option to remove the lightbulbs. I'm not sure if its only supposed to work with the generators on. I haven't filled the generators with gas to try it yet.
name=Rosewood Mansion
poster=poster.png
id=Rosewood Mansion
require=Diederiks Tile Palooza,DylansTiles,melos_tiles_for_miles_pack,OujinjinTiles,PertsPartyTiles,simonMDsTiles,tkTiles_01
description=A mansion for his wife who loved by the owner. After her passing, the owner who is desperate
to find the cure used his intelligence and wits to help the scientific community on discovering the cure
for this disease. However after he leave for research meeting to another country we never hear from him
again nor he cameback. Before he leaves he task for someone to take care of his mansion until he cameback,
but even the caretaker of the mansion leaves for he is needed by this family.
Was getting the same errors as mentioned in the comments, and this seems to have fixed it, loaded it alone and with my current 300+ mod list, no more red errors on picking or enabling this mod, hopefully this is a fix for everyone and not an isolated fix!
Kudos on the map, looks good and can't wait to use it on one of my playthroughs, good to see someone use some of the other space/tiles around Rosewood, instead of everyone trying to use the same tile North of the prison!
Thank you for the hard work and information. So this was the problem. I will gladly update the mod with this. I really appreciate it.
Yes it was intended to does not have a counter below it. As much as possible I would like to stay to the aesthetics of a mansion. Apologies on that one