Left 4 Dead 2

Left 4 Dead 2

Let's Build a Rocket 2!
No Zombies spawning (apart from tank)
No zombies seem to be spawning on LBAR 2 beta. I think it would be good if the amount spawning varies by difficulty, if possible.
< >
Showing 1-9 of 9 comments
conk (certified) 6 Sep, 2014 @ 6:58pm 
I have the same problem.
Last edited by conk (certified); 6 Sep, 2014 @ 6:58pm
Rimrook  [developer] 7 Sep, 2014 @ 11:28am 
The director gets confused after a seemingly random amount of time. No zombies are forcibly spawned but I may make a new custom spawn system to fix this problem once and for all.
flowerworks 🌻 8 Sep, 2014 @ 12:46am 
Would it be possible to forcibly restart the director if the map detects that no zombies are spawning after a certain amount of time?
Rimrook  [developer] 10 Sep, 2014 @ 8:36am 
The director doesn't stop exactly, it still goes, but it can't find a fresh location to spawn zombies. Probably due to the map being so small or something. If you run the map in developer mode, you can see the error that happens. I thought of a way to manually spawn in waves of zombies and simply cut-out the director's panic events altogether. It worked for the first one and the way the new one is organized, it'll work better. The old version of LBAR that comes with this pack will get the same system so both maps' zombies will be fixed.
conk (certified) 10 Sep, 2014 @ 2:35pm 
Why not have only a few set swapn points? It's fun for it to be random, but if the director keeps getting confused why not have them spaced so differently yet still in a set order?
Schwartzy 8 Oct, 2014 @ 9:16am 
Trust me, if you've never played this map before you will be thankful the zombies stop spawning after awhile. The locations the colas are in are frickin ridiculous. Even with no hordes it can take you forever to find them. If the hordes kept spawning you would never beat the game.

After trying for hours to find them all we failed and called it quits. Then I went back later and used no clip to look around and we missed one cola on a roof. All the rage has made me not want to play this map again. The only thing that would be worse is if the dev made each new game have random cola locations. But I'm sure he might do that just to piss everyone off.
Last edited by Schwartzy; 8 Oct, 2014 @ 9:17am
Rimrook  [developer] 8 Oct, 2014 @ 10:49am 
Mr. Pringle is sure that I might randomize the cola locations just to tick everyone off...

I would never do that. I put the cola in locations that actually take some effort to find or get to. Most of the cola's can be seen and shot down with a rifle with very little effort. The one on the gas station is trickier but a few things to climb on gets you up top easily. This is to prevent the players from rushing the map in a few minutes. Even though horde stops, they remain the same and are predictable throughout the entire map, unlike the first one that layers more on as time goes.

It's a shame you didn't enjoy the experience, but things can only get better from here.

Ruby 🦈 3 Jul, 2016 @ 4:52pm 
Originally posted by Rimrook:
Mr. Pringle is sure that I might randomize the cola locations just to tick everyone off...

I would never do that. I put the cola in locations that actually take some effort to find or get to. Most of the cola's can be seen and shot down with a rifle with very little effort. The one on the gas station is trickier but a few things to climb on gets you up top easily. This is to prevent the players from rushing the map in a few minutes. Even though horde stops, they remain the same and are predictable throughout the entire map, unlike the first one that layers more on as time goes.

It's a shame you didn't enjoy the experience, but things can only get better from here.
*last online 253 days ago*
The map doesn't spawn anything for me, and when it finally does it crashes. Even if I don't have any other mods on.
< >
Showing 1-9 of 9 comments
Per page: 1530 50