Caves of Qud

Caves of Qud

Fleshgrafted Behemoths
Vile Basin Troubleshooting?
Hey there, I'm running this mod and I have a weird bug persistent to the Vile Basin furniture. Everything else seems to work perfectly.

Partial log as follows:

"[invalid blueprint:Vile Basin]

System.NullReferenceException: Object reference not set to an instance of an object at XRL.World.Parts.PopulationLiquidFiller.HandleEvent (XRL.World.ObjectCreatedEvent E) [0x00078] in <89c44f0e35334cbdbb93af2463759437> : 0
at XRL.World.ObjectCreatedEvent.Dispatch"

And it continues in that vein for around a full page.

But yeah, is this my modlist throwing this error, or is it a typo in the Vile Basin's blueprint?

EDIT: Have disabled ALL mods except for Fleshgrafted Behemoths, Vile Basins spawned in through the Wish command continue to generate such an error message.

EDIT2: Steam has flagged my image link so I'm just going to manually transcribe what I see. Stand by.
Last edited by TheAnonymousOne; 12 Jun, 2024 @ 8:57pm