RimWorld

RimWorld

Ars Mythica - Lightseeker Psycasts Expansion
 This topic has been pinned, so it's probably important
Myf  [developer] 3 Nov, 2023 @ 11:21pm
Suggestions
Notice: First and foremost this mod is NOT a competitor to other mods. It is not trying to be a better version of (mod name). This is something I wanted to make.

In the case of "Lost Psycasts - LightSeekers" no more Psycasts will be added. The Psycasts for the most part are feature complete.

Common Questions
"Can you add x?"
Depends. If your suggestion does spark something in me that fits the vision I have for my mods I will consider it.

"Please don't lock anything behind DLC"
Royalty, Ideology and Biotech are all incredible DLCs that add a magnitude of different ways to play the game. They also offer modders ways to create bigger and better mods. I suggest supporting Tynan and Ludeon as a whole by purchasing the DLC as I will not keep all my mods base-game.

"Can you change your mind about an upcoming feature?"
More than likely no. If I've mentioned a feature as an "Upcoming Feature" then its something I want in my mod.

Suggestions will be replied to as long as they are respectful and understanding.

Drop any suggestions you have about the future of the mod here!
Last edited by Myf; 3 Nov, 2023 @ 11:57pm
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Showing 1-9 of 9 comments
Sera 4 Nov, 2023 @ 10:01pm 
Ok then I will put it here. Do not make it gene locked. Again being nice it's an awfle idea. people have mods that add far more genes and the chance to find a gene let alone one you want is low. The only way I can see it working is you make it so we can just craft the gene. Otherwise most people will not use it because they will never find it. I will admit my list is in the extreme but I have 546 genes in my game. The odds of me finding this one is going to be so low I will have to dev it in defeating the reason for it or uninstall it because well i'm not going to come across it anyway.

But this is your mod. I can't stop you I can only suggest.
Sera 15 Nov, 2023 @ 10:54am 
Well I will put this here to. I really hope your dark version of this one is a necromancer that can rival/(work with) the rimworld of magic necromancer. The necropath psycast is just an edgy cleric with 1 temporary spooky scary skeleton making the techomancer a far better necromancer then the necromancer. A real necro should be able to truly raise the undead. Zombies for tanking hits and doing dumb labor and skeletons for doing damage but can't take too much. You can also make it easy by human flesh makes a zombie and human leather makes a skeleton.
Dracon 15 Nov, 2023 @ 6:48pm 
More a request than a suggestion: Can you please make this compatible with VE:Psycasts or a VE:Psycast version?
Myf  [developer] 15 Nov, 2023 @ 8:48pm 
@Dracon ...you haven't downloaded the mod have you? its literally a class for VE:Psycasts
Last edited by Myf; 15 Nov, 2023 @ 8:48pm
AtlasTheReaper 17 Nov, 2023 @ 10:54pm 
Allow me to make a spear of pure light using psychic energy to use in combat. Because I wanna impale the V.O.I.D with the spear of the Lord of Dawn while laughing like an insane man. Or maybe just a temporary transformation that allows me to transform into a Daemon of the lost god.
Aitor 6 Aug, 2024 @ 5:34pm 
maybe we could get some clothes, like the skyrunners something that gives cleric/paladin vibes
Lattekahvi 12 Nov, 2024 @ 2:24pm 
i think some kind of light aura could be good psycast to have in this path, especially if you can make it UV light as that would affect many undead styled enemies from some sanguophages to forsaken and shamblers, also maybe some melee ability similar to paladins smite from dnd
Mr.Weirdo 29 Dec, 2024 @ 3:28pm 
Have some area of effects like a healing circle
Myf  [developer] 29 Dec, 2024 @ 3:45pm 
@Mr.Weirdo you’ve guessed a future ability!
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