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RimThunder - Core
Smoke Launchers not working (CE 1.5 + Fix)
The smoke grenade launcher projectiles (like on M1A2) simply do nothing on hit

Changing the 1.5 CE Defs to use the built-in CE comps for fragmentation/clustering should fix the issue:

@1.5/CombatExtended/Defs/40x46mmGrenade.xml
<?xml version="1.0" encoding="utf-8"?> <Defs> <CombatExtended.AmmoSetDef> <defName>RTC_AmmoSet_SmokeGrenade</defName> <label>40x46mm Grenades</label> <ammoTypes> <Ammo_40x46mmGrenade_Smoke>BulletCE_RTCSmoke</Ammo_40x46mmGrenade_Smoke> </ammoTypes> <similarTo>AmmoSet_LauncherGrenade</similarTo> </CombatExtended.AmmoSetDef> <ThingDef ParentName="Base40x46mmGrenadeBullet"> <defName>BulletCE_RTCSmoke</defName> <label>40x46mm grenade (Smoke)</label> <projectile Class="CombatExtended.ProjectilePropertiesCE"> <damageDef>Smoke</damageDef> <damageAmountBase>0</damageAmountBase> </projectile> <comps> <li Class="CombatExtended.CompProperties_Fragments"> <fragments> <BulletCE_RTCSmokeSub>5</BulletCE_RTCSmokeSub> </fragments> </li> </comps> </ThingDef> <ThingDef ParentName="BaseFragment"> <defName>BulletCE_RTCSmokeSub</defName> <label>smoke bomblet</label> <graphicData> <texPath>Things/Projectile/Bullet_Big</texPath> <graphicClass>Graphic_Single</graphicClass> </graphicData> <projectile Class="CombatExtended.ProjectilePropertiesCE"> <damageDef>Smoke</damageDef> <explosionRadius>3</explosionRadius> <suppressionFactor>0.0</suppressionFactor> <dangerFactor>0.0</dangerFactor> <postExplosionGasType>BlindSmoke</postExplosionGasType> <preExplosionSpawnChance>1</preExplosionSpawnChance> <speed>7</speed> <gravityFactor>1</gravityFactor> </projectile> </ThingDef> </Defs>
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Private 10 May @ 5:21am 
Thx youre da best.
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