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I will also upgrade the beta bases with the new art and add the delta, EX and Almighty bases since I have the Armory and Light & Shadow.
ALso, the back of the special actions probably should be red instead of blue.
For the first one, try either pasting outside of the board, and if you're bringing it in from the Chest, I'm not sure what I can do... Maybe you can try raising your lift height...? Hopefully TTS will implement bugfix for this. It should be pretty easy to fix in theory.
As others have already mentioned, Pendros' finisher card is identical on both sides. He's missing Continental Divide (this is the only issue I could find that actually effects gameplay).
Also, could you not joint his tokens together yourself? That sounds like an insult, but, sincerely, I'm curious. Does jointing them together make his environment markers not work when exporting the mod/do they disjoint upon loading the game? I mean, I'm sure you've already thought of this, but if you could export the mod after jointing them that'd be a nice QOL thing for Pendros players.
I also noticed that Iaxus and all of the Fate characters are lacking BattleCon's tokens. I don't know if this has been addressed or not, but it's worth a mention.
The last thing is that when you right-click the big boxes and hit "Search", the images shown are not of the sides of the packs with the character portraits and info, but rather the widths of the packs that just say BattleCon. So when you search you're basically looking at a ton of the same image. I'm not sure if this is something that could easily be fixed, because it probably had something to do with the original orientation of the models when you loaded them in. Alternatively, you could lay them out on bigger boards like other modders have done. It'd be cool to see that changed so that newer players can more easily browse through the selection.
All of that being said, this is still an incredible gift you've given us. So thank you for all of the work you've already put in.
-The Volton Industries arena card is missing
-Money counters should be put in an infinite bag
-Switch markers do not have their effects and Elemental markers are missing (and also require effects)