Tabletop Simulator

Tabletop Simulator

BattleCon Collection
Unreal Ed  [developer] 20 Jan, 2015 @ 8:16pm
What would you improve?
I'm always open to suggestions on how to improve the game. Let's talk on how to improve the mod here.
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Showing 1-12 of 12 comments
Unreal Ed  [developer] 20 Jan, 2015 @ 8:24pm 
Over time I will add more characters, the Strikers expansion and also the Armory expansion. It takes a long time to single out all the individual images (among other things) so making all this is pretty time consuming (like hours for just 1 flight of characters), so please bare with me.

I will also upgrade the beta bases with the new art and add the delta, EX and Almighty bases since I have the Armory and Light & Shadow.
Last edited by Unreal Ed; 21 Jan, 2015 @ 2:59pm
Artifice Knight 26 Mar, 2015 @ 1:19pm 
One thing that I don't know if its fixiable-whenever I summon decks to the complete game it ends up stuck underneath the board. Not sure if there is a way I should summon new cards taht will help with that or not.

ALso, the back of the special actions probably should be red instead of blue.
Unreal Ed  [developer] 26 Mar, 2015 @ 4:35pm 
That second one's pretty important yea.... Will do.

For the first one, try either pasting outside of the board, and if you're bringing it in from the Chest, I'm not sure what I can do... Maybe you can try raising your lift height...? Hopefully TTS will implement bugfix for this. It should be pretty easy to fix in theory.
Last edited by Unreal Ed; 30 Mar, 2015 @ 12:59am
fenrif 29 Mar, 2015 @ 9:18pm 
The easiest way to summon cards in ATM seems ot be to just unlock the board and move it to the side, and replace it when youve both summoned your cards in. It's a bit of a pain but only takes an extra few seconds.
Unreal Ed  [developer] 30 Mar, 2015 @ 12:59am 
Does everybody summon the decks from their chest? I've been copy/pasting every time.
godfatherbrak 15 Apr, 2015 @ 6:36pm 
I put them in the chest. I also found out you can't just click on the chest or it tries to drop every card on that table.
Unreal Ed  [developer] 15 Apr, 2015 @ 7:54pm 
Are you saving every card of a box on the chest or just one character's deck?
Kaef_Wuf 2 Jul, 2016 @ 8:39pm 
So first off, lemme say I adore you for this. Great work. But I do have a couple of gripes.

As others have already mentioned, Pendros' finisher card is identical on both sides. He's missing Continental Divide (this is the only issue I could find that actually effects gameplay).

Also, could you not joint his tokens together yourself? That sounds like an insult, but, sincerely, I'm curious. Does jointing them together make his environment markers not work when exporting the mod/do they disjoint upon loading the game? I mean, I'm sure you've already thought of this, but if you could export the mod after jointing them that'd be a nice QOL thing for Pendros players.

I also noticed that Iaxus and all of the Fate characters are lacking BattleCon's tokens. I don't know if this has been addressed or not, but it's worth a mention.

The last thing is that when you right-click the big boxes and hit "Search", the images shown are not of the sides of the packs with the character portraits and info, but rather the widths of the packs that just say BattleCon. So when you search you're basically looking at a ton of the same image. I'm not sure if this is something that could easily be fixed, because it probably had something to do with the original orientation of the models when you loaded them in. Alternatively, you could lay them out on bigger boards like other modders have done. It'd be cool to see that changed so that newer players can more easily browse through the selection.

All of that being said, this is still an incredible gift you've given us. So thank you for all of the work you've already put in.
Melon Pumpkinhead 25 Jul, 2016 @ 6:49am 
I love this game and I thank you for uploading it to the workshop, I'd just like to suggest a few things that I hope aren't too much work for you.

-The Volton Industries arena card is missing
-Money counters should be put in an infinite bag
-Switch markers do not have their effects and Elemental markers are missing (and also require effects)
Electronicks 4 Apr, 2017 @ 6:33pm 
Would it be possible to have the BattleQuest Solo/Coop Dungeon booklet and tokens available?
Unreal Ed  [developer] 5 Apr, 2017 @ 3:58am 
So there is a mod that uploaded the BattleQuest stuff. It's all text however. I dont have any BattleQuest content so I can't add it myself besides including his mod in mine
Sandmanua 4 Mar, 2018 @ 2:56pm 
Dude, it is an awesome mod, but the blue character called Pendros has the same finishers on both sides.
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