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Gravity is set to 0.9 in the code when the player enters - and it doesn't appear to be working.
Can I actually get the oracle to exit work mode?
I get it's kind of new, but more documentation on events would be nice. It works as is, I was just kinda misinterpreting.
* You seem to be fed 10 food pips when being marked by custom iterators. (Might be a Rotund World interaction)
* The iterator doesn't seem to be able to respond to giving items or pearls to them. I managed to coax mine into reading a single white pearl once by tossing it some time before they stopped speaking. (It might have been mid-mark)
* Speaking of opening dialogue, I didn't see a way to track visits past the first, to allow for a different set of dialogue on returning. There's the mark of course, but that strategy doesn't work if you get the mark from elsewhere, or as slugcats who already have the mark.
* Using a newline operator, \n, does move the rest of the text to a new line as expected, but it doesn't expand the text box to compensate.
well, it is, but
it more likely is your code, because i got this issue once after i tried to leave SU_test after leaving the chamber
but i guess leaving the chamber for you is where it crashed
and my game crashes too when im trying to leave su test
iteratorkit is in its infancy
it could technically be rainworld, because iteratorkit focuses on adding the puppet because its hard to add normally
Pearlcat is one example of a mod that causes the issue, but it'll get fixed by Iterator Kit down the line.