Total War: PHARAOH

Total War: PHARAOH

[BETA] Nuin's Forts Reinforce All Region Battles [STANDALONE]
IfThenOrElse 24 Feb, 2024 @ 10:17am
End turn crash.
Noting a few times now that an end turn crash occurs. it's not 100% (so reloading and attempting end turn can allow progression) debug output

In nuin_prebattle_forts
[out] <990.3s> Battle is a settlement or fort. Ignoring.
[out] <990.4s>
[out] <990.4s> **** PendingBattle event received, starting battle sequence - attacking character is [Nimlote] with cqi [608] of faction [phar_main_amenmesse], defending character is [Ramose] with cqi [492] of faction [phar_main_buhen] at position [481, 399]
[out] <990.4s> The battle is being fought over an ERS/outpost [phar_main_buhen_buhen:12]
[out] <990.4s> No spawned army, ignoring.
[design] <990.4s> & Removing effect bundle [phar_sea_pre_battle_options_failure] from the force of character with cqi [608]
[design] <990.4s> & Removing effect bundle [phar_sea_pre_battle_options_failure] from the force of character with cqi [608]
[out] <990.4s> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
[out] <990.4s> In listener nuin_char_died_wounded
[out] <990.4s> Regenerating character list...
[out] <990.4s> In mod_NOC.regenerate_character_list
[out] <990.4s> Leaving mod_NOC.regenerate_character_list
[out] <990.4s> Finished regenerating character list
[out] <990.4s> Leaving nuin_char_died_wounded
[out] <990.4s> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Last edited by IfThenOrElse; 24 Feb, 2024 @ 10:20am