Project Zomboid

Project Zomboid

'93 Ford F-Series
 This topic has been pinned, so it's probably important
KI5  [developer] 26 Mar, 2024 @ 12:07pm
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na
Fixed
-na
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Showing 1-15 of 40 comments
Spooky Nugget™ 27 Mar, 2024 @ 11:20am 
My truck is functional within thegame (runs & drives). I have damn lib mod installed as well. The F-350 is not appearing in the crafting menu, although other vehicles from your collection do.
Last edited by Spooky Nugget™; 27 Mar, 2024 @ 11:23am
Grumpy 27 Mar, 2024 @ 4:02pm 
Due to "That DAMN lib" having their comments shut off and no discussion available to post about this; the only other thing I could think of was to show it to you. This error just spammed our dedicated server.

-----------------------------------------
function: syncPartAnimation -- file: DAMN_Commands.lua line # 57 | MOD: that DAMN Library v0.902b
function: Add -- file: DAMN_Server.lua line # 32 | MOD: that DAMN Library v0.902b

ERROR: General , 1711579736991> 877,787,581> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1711579736991> 877,787,581> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __le not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1711579736993> 877,787,583> -----------------------------------------
STACK TRACE
-----------------------------------------
function: syncPartAnimation -- file: DAMN_Commands.lua line # 57 | MOD: that DAMN Library v0.902b
function: Add -- file: DAMN_Server.lua line # 32 | MOD: that DAMN Library v0.902b
KI5  [developer] 28 Mar, 2024 @ 7:56am 
Originally posted by Spooky Nugget™:
My truck is functional within thegame (runs & drives). I have damn lib mod installed as well. The F-350 is not appearing in the crafting menu, although other vehicles from your collection do.

the crafting options for it are moved to mechanical tab, also, recycling and armoring
KI5  [developer] 28 Mar, 2024 @ 7:57am 
Originally posted by Grumpy:
Due to "That DAMN lib" having their comments shut off and no discussion available to post about this; the only other thing I could think of was to show it to you. This error just spammed our dedicated server.

-----------------------------------------
function: syncPartAnimation -- file: DAMN_Commands.lua line # 57 | MOD: that DAMN Library v0.902b
function: Add -- file: DAMN_Server.lua line # 32 | MOD: that DAMN Library v0.902b

ERROR: General , 1711579736991> 877,787,581> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1711579736991> 877,787,581> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __le not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1711579736993> 877,787,583> -----------------------------------------
STACK TRACE
-----------------------------------------
function: syncPartAnimation -- file: DAMN_Commands.lua line # 57 | MOD: that DAMN Library v0.902b
function: Add -- file: DAMN_Server.lua line # 32 | MOD: that DAMN Library v0.902b

thanks for reporting, i will check it out
LordMode 1 Apr, 2024 @ 11:50pm 
I think I found some problems, but it didn't give me any error: 1- the weapons that are long collided with the textures of the car, I tried with the vanilla ones and everything was fine, and it seems that some of yours collided with the textures of the car, I tried with the vanilla ones and everything was fine, and it seems that some of yours collided with the textures of the car.
KI5  [developer] 14 May, 2024 @ 5:54am 
Originally posted by LordMode:
I think I found some problems, but it didn't give me any error: 1- the weapons that are long collided with the textures of the car, I tried with the vanilla ones and everything was fine, and it seems that some of yours collided with the textures of the car, I tried with the vanilla ones and everything was fine, and it seems that some of yours collided with the textures of the car.

it has been like that for years now, vanilla cars have no visible characters, so there is nothing to stick out. unequip weapons, backpacks and hats, if you don't want them to stick out
Player 16 May, 2024 @ 3:55pm 
the truck and the Eleanor mods doesnt works, please when you can
coxwag 11 Jun, 2024 @ 4:14pm 
Dear Mr. KI5,

I was wondering if you wouldn't mind making a separate addon for the ability to repair/salvage your vehicles. The current mod that you have this in "ThatDamnLib" is conflicting with another and very popular mod called "Vehicle Repair Overhaul". It seems like the one that you have for your cars is conflicting and making it so that vanilla vehicles, other modded vehicles (autosar, filibuster; just stuff like that.) It makes it so that other vehicles from yours completely cannot be repaired. So I was talking to people that know wayy more about it than myself and they said that if we make it a separate addon then this confliction may not happen anymore.

-Thank you,
A fellow Zomoboid-er
Guddalicious 22 Jun, 2024 @ 3:43pm 
Sorry if this isn't a bug and is intentional,

There is no option to craft any rear bumper for the F350. Even with the other bumper recipes unlocked, nothing for the F350's rear bumper
Guddalicious 25 Jun, 2024 @ 12:14pm 
After looking at it a bit more, the windows are also missing.
KI5  [developer] 26 Jun, 2024 @ 1:25am 
Originally posted by Guddalicious:
Sorry if this isn't a bug and is intentional,

There is no option to craft any rear bumper for the F350. Even with the other bumper recipes unlocked, nothing for the F350's rear bumper


Originally posted by Guddalicious:
After looking at it a bit more, the windows are also missing.

ok, i have checked it and it is all there, you need to read bumper schematics to get access to bumper crafting in armoring tab and you need to read window schematics to get access to window crafting in mechanical tab
Guddalicious 26 Jun, 2024 @ 10:12am 
KI5, sorry to be that guy. Your update to TDL today made me have to reread the schematic collection. After doing so, the windows appeared and I was able to see them in the recipe menu.

That being said, the F350 rear dumper still does not show for me. I'm willing to show screenshots if needed, but it doesn't show up while searching for 350, bumper, or under the Armoring tab
Guddalicious 26 Jun, 2024 @ 10:45am 
Apologies, the bumper appeared after the reread as well. Thanks for the update!
Pazos 20 Aug, 2024 @ 6:23pm 
The recipe "Make 93 Ford F-Series Bed Cover" needs to be learned, but it is not taught in any magazine.

Tks!
KI5  [developer] 21 Aug, 2024 @ 1:33am 
Originally posted by Pazos:
The recipe "Make 93 Ford F-Series Bed Cover" needs to be learned, but it is not taught in any magazine.

Tks!

i will check it out, thanks for reporting!
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