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function: syncPartAnimation -- file: DAMN_Commands.lua line # 57 | MOD: that DAMN Library v0.902b
function: Add -- file: DAMN_Server.lua line # 32 | MOD: that DAMN Library v0.902b
ERROR: General , 1711579736991> 877,787,581> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __le not defined for operand at KahluaUtil.fail line:82.
ERROR: General , 1711579736991> 877,787,581> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: __le not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:900)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:214)
at zombie.network.GameServer.receiveClientCommand(GameServer.java:4168)
at zombie.network.PacketTypes$PacketType.onServerPacket(PacketTypes.java:1022)
at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:1532)
at zombie.network.GameServer.main(GameServer.java:800)
LOG : General , 1711579736993> 877,787,583> -----------------------------------------
STACK TRACE
-----------------------------------------
function: syncPartAnimation -- file: DAMN_Commands.lua line # 57 | MOD: that DAMN Library v0.902b
function: Add -- file: DAMN_Server.lua line # 32 | MOD: that DAMN Library v0.902b
the crafting options for it are moved to mechanical tab, also, recycling and armoring
thanks for reporting, i will check it out
it has been like that for years now, vanilla cars have no visible characters, so there is nothing to stick out. unequip weapons, backpacks and hats, if you don't want them to stick out
I was wondering if you wouldn't mind making a separate addon for the ability to repair/salvage your vehicles. The current mod that you have this in "ThatDamnLib" is conflicting with another and very popular mod called "Vehicle Repair Overhaul". It seems like the one that you have for your cars is conflicting and making it so that vanilla vehicles, other modded vehicles (autosar, filibuster; just stuff like that.) It makes it so that other vehicles from yours completely cannot be repaired. So I was talking to people that know wayy more about it than myself and they said that if we make it a separate addon then this confliction may not happen anymore.
-Thank you,
A fellow Zomoboid-er
There is no option to craft any rear bumper for the F350. Even with the other bumper recipes unlocked, nothing for the F350's rear bumper
ok, i have checked it and it is all there, you need to read bumper schematics to get access to bumper crafting in armoring tab and you need to read window schematics to get access to window crafting in mechanical tab
That being said, the F350 rear dumper still does not show for me. I'm willing to show screenshots if needed, but it doesn't show up while searching for 350, bumper, or under the Armoring tab
Tks!
i will check it out, thanks for reporting!