Project Zomboid

Project Zomboid

'93 Ford F-Series
 This topic has been pinned, so it's probably important
KI5  [developer] 7 Jan @ 11:31am
B42 Bugs go here
This place is for B42 bugs only, every unrelated message will be deleted!

Know stuff :
-player is devoured by seats
-tires are munched up by ground sometimes, moving car will solve this

Fixed
-Game crashing on load when some recipe tags were missing
Last edited by KI5; 7 Jan @ 1:56pm
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Showing 1-15 of 37 comments
pbmike 7 Jan @ 11:54am 
Tried Damn + F-350 + Trailers. Game crashed my save. Started without any other mods, fresh start, game crashes.
Tried also Damn + F-350 only, same result
KI5  [developer] 7 Jan @ 12:23pm 
Originally posted by pbmike:
Tried Damn + F-350 + Trailers. Game crashed my save. Started without any other mods, fresh start, game crashes.
Tried also Damn + F-350 only, same result

try verifying files with steam, you may have corrupted download, also try to get console logs of errors if there are any
pbmike 7 Jan @ 1:08pm 
Ok. Did that. Resynched the files. Unsubscribed the mods, the resubscribed. Same error.
Game give me ERROR 1.

Console.txt give some errors (cannot paste full file here)

OG : Mod f:0, t:1736283863661> loading \damnlib
LOG : Mod f:0, t:1736283863668> mod "\damnlib" overrides media/fileguidtable.xml
LOG : Mod f:0, t:1736283863669> mod "\damnlib" overrides media/lua/shared/translate/en/fluids_en.txt
LOG : Mod f:0, t:1736283863669> mod "\damnlib" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG : Mod f:0, t:1736283863669> mod "\damnlib" overrides media/lua/shared/translate/en/recipes_en.txt
LOG : Mod f:0, t:1736283863669> mod "\damnlib" overrides media/lua/shared/translate/en/sandbox_en.txt
LOG : Mod f:0, t:1736283863670> mod "\damnlib" overrides media/lua/shared/translate/en/tooltip_en.txt
LOG : Mod f:0, t:1736283863670> loading \93fordF350
LOG : Mod f:0, t:1736283863676> mod "\93fordF350" overrides icon.png
LOG : Mod f:0, t:1736283863676> mod "\93fordF350" overrides media/lua/shared/translate/en/ig_ui_en.txt
LOG : Mod f:0, t:1736283863676> mod "\93fordF350" overrides media/lua/shared/translate/en/recipes_en.txt
LOG : Mod f:0, t:1736283863676> mod "\93fordF350" overrides preview.png
LOG : General f:0, t:1736283864167> Load Scripts: VehicleTemplate, loadMode = Init
LOG : General f:0, t:1736283864167> Load Scripts: EntityTemplate, loadMode = Init
LOG : General f:0, t:1736283864168> Load Scripts: Item, loadMode = Init
ERROR: General f:0, t:1736283864509> FluidContainerScript.load > Sanitizing container name 'Large Bucket', name may not contain whitespaces.
LOG : General f:0, t:1736283864617> Load Scripts: Recipe, loadMode = Init
LOG : General f:0, t:1736283864617> Load Scripts: UniqueRecipe, loadMode = Init
LOG : General f:0, t:1736283864617> Load Scripts: EvolvedRecipe, loadMode = Init
LOG : General f:0, t:1736283864618> Load Scripts: Fixing, loadMode = Init
LOG : General f:0, t:1736283864618> Load Scripts: AnimationMesh, loadMode = Init
LOG : General f:0, t:1736283864618> Load Scripts: Mannequin, loadMode = Init
LOG : General f:0, t:1736283864618> Load Scripts: Model, loadMode = Init
LOG : General f:0, t:1736283864637> Load Scripts: PhysicsShape, loadMode = Init
LOG : General f:0, t:1736283864637> Load Scripts: Sound, loadMode = Init
LOG : General f:0, t:1736283864645> Load Scripts: SoundTimeline, loadMode = Init
LOG : General f:0, t:1736283864645> Load Scripts: SpriteModel, loadMode = Init
LOG : General f:0, t:1736283864646> Load Scripts: Vehicle, loadMode = Init
LOG : General f:0, t:1736283864661> ERROR: template "F3502Roofrack" not found B
LOG : General f:0, t:1736283864665> ERROR: template "F3502Roofrack" not found B
LOG : General f:0, t:1736283864677> ERROR: template "F3502Roofrack" not found B
LOG : General f:0, t:1736283864692> ERROR: template "F3502Roofrack" not found B
WARN : Script f:0, t:1736283864693> VehicleScript.Loaded > vehicle "AmbulanceBurnt" extents != physicsChassisShape
WARN : Script f:0, t:1736283864699> VehicleScript.Loaded > vehicle "PickUpVanLightsBurnt" extents != physicsChassisShape
LOG : General f:0, t:1736283864701> ERROR: template "F1502Roofrack" not found B
LOG : General f:0, t:1736283864702> ERROR: template "F1502SpareTires" not found B
WARN : Script f:0, t:1736283864708> VehicleScript.Loaded > vehicle "Trailer_Horsebox" extents != physicsChassisShape
LOG : General f:0, t:1736283864728> ERROR: template "F1502Roofrack" not found B
LOG : General f:0, t:1736283864728> ERROR: template "F1502SpareTires" not found B
WARN : Script f:0, t:1736283864736> VehicleScript.Loaded > vehicle "ModernCar02Burnt" extents != physicsChassisShape
WARN : Script f:0, t:1736283864743> VehicleScript.Loaded > vehicle "Trailer_Livestock" extents != physicsChassisShape
LOG : General f:0, t:1736283864754> ERROR: template "F3502Roofrack" not found B
LOG : General f:0, t:1736283864759> Load Scripts: RuntimeAnimation, loadMode = Init
LOG : General f:0, t:1736283864760> Load Scripts: VehicleEngineRPM, loadMode = Init
LOG : General f:0, t:1736283864760> Load Scripts: ItemConfig, loadMode = Init
LOG : General f:0, t:1736283864760> Load Scripts: Entity, loadMode = Init
ERROR: General f:0, t:1736283864761> FluidContainerScript.load > Sanitizing container name 'Fuel Pump', name may not contain whitespaces.
LOG : General f:0, t:1736283864769> Load Scripts: XuiConfig, loadMode = Init
LOG : General f:0, t:1736283864770> Load Scripts: XuiLayout, loadMode = Init
LOG : General f:0, t:1736283864770> Load Scripts: XuiStyle, loadMode = Init
LOG : General f:0, t:1736283864771> Load Scripts: XuiDefaultStyle, loadMode = Init
LOG : General f:0, t:1736283864771> Load Scripts: XuiColor, loadMode = Init
LOG : General f:0, t:1736283864771> Load Scripts: XuiSkin, loadMode = Init
LOG : General f:0, t:1736283864774> Load Scripts: ItemFilter, loadMode = Init
LOG : General f:0, t:1736283864774> Load Scripts: FluidFilter, loadMode = Init
LOG : General f:0, t:1736283864774> Load Scripts: CraftRecipe, loadMode = Init
LOG : General f:0, t:1736283864793> Load Scripts: StringList, loadMode = Init
LOG : General f:0, t:1736283864793> Load Scripts: EnergyDefinition, loadMode = Init
LOG : General f:0, t:1736283864794> Load Scripts: FluidDefinition, loadMode = Init
LOG : General f:0, t:1736283864795> Load Scripts: TimedAction, loadMode = Init
LOG : General f:0, t:1736283864796> Load Scripts: Ragdoll, loadMode = Init
pbmike 7 Jan @ 1:11pm 
Uploaded console.txt to my Google Drive.
Here it is - https://drive.google.com/file/d/1B3mQkIMautViG-LYtI3xgvWiAl7jhBCR/view?usp=sharing

Maybe it will help
KI5  [developer] 7 Jan @ 1:24pm 
Originally posted by pbmike:
Uploaded console.txt to my Google Drive.
Here it is - https://drive.google.com/file/d/1B3mQkIMautViG-LYtI3xgvWiAl7jhBCR/view?usp=sharing

Maybe it will help

thank you, it actually did, this could be a wild one, game currently lacks checks for things in recipes, add my range rover also and it should work. basically damn lib is looking for a vehicle door that is tagged as classic and since you have no cars with it, it is stopping, add range rover and it should start.
pbmike 7 Jan @ 1:34pm 
Unfortunatelly it didn't help. Added Range Rover mod. Same result. Uploaded new console.txt (same link).

https://drive.google.com/file/d/1Aq0qzz8IDntSRmtCmJ_k0j6MCIimRQVj/view?usp=sharing

Anything else I can try? I test on a news game with only your mods installed.
KI5  [developer] 7 Jan @ 1:37pm 
Originally posted by pbmike:
Unfortunatelly it didn't help. Added Range Rover mod. Same result. Uploaded new console.txt (same link).

https://drive.google.com/file/d/1Aq0qzz8IDntSRmtCmJ_k0j6MCIimRQVj/view?usp=sharing

Anything else I can try? I test on a news game with only your mods installed.

well now you are missing tags that are in the porshe 911 mod, can you add that too please
pbmike 7 Jan @ 1:37pm 
Good news. Fixed it. Had to also add Porsche. Now it works. (tested without trailers)

I will now try with my other mods and my old B42 save and see if it works
Last edited by pbmike; 7 Jan @ 1:38pm
pbmike 7 Jan @ 1:41pm 
Okay, more good news. It works. Had to add all of your mods. My save works perfectly. Also added trailers and it also works :)
KI5  [developer] 7 Jan @ 1:46pm 
awesome! thank you for this valuable feedback, i will patch it up right away
pbmike 7 Jan @ 1:49pm 
No problem. I am glad I could help. Keep up the great work. This game is not the same without your mods :)
Every one of these that spawns for me is doing so with every single upgrade (full armor+addons) every time. Same with your other vehicles.
I am using Build 42 and love your work.

However, somehow, I can't find way to repair trunk and trailer storage.
I could repair other vehicle parts, after dismantle and using crafting menu.
But I don't know how to repair trunk and trailer storage. Right clicking vehicle's storage part does not show up anything.
Plz Help.
Bananaut 11 Jan @ 1:00am 
every ki5 vehicle mods is spawning with full armor
Im in the F-350 and im sitting outside the vehicle when driving.
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