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It makes sense that you would have dynamic AI in a game that's all about dynamic story telling and experiences.
And so far this mod has been one of the most entertaining things to happen to this game for my server. It adds a whole new layer to the experience with AI bots arguments and bots acting mentally insane. The game doesn't feel the same without it.
An example of the personality and traits are:
Also if a bot gets "stuck" on a certain topic you can wipe its "memory" with ai_clearconversationhistory. This happens because one of the ways you get an AI to respond the way you want is by providing examples, and a chunk of the bot's conversation history gets put into the prompt. So if the AI sees a conversation history which has it responding with "But we must work together and have great teamwork to survive!", then it thinks that's how it's always supposed to respond and will just keep regurgitating that line over and over.
As for the bot wanting to use a welder on wounds... I am not sure. That could be from its personality (crazy) or it could be from mythomax not being trained on the kind of data needed for it say what a doctor should do.