Total War: WARHAMMER III

Total War: WARHAMMER III

The Skaven: Immortal Empires Expanded | IEE 5.2.4
ChopChop  [developer] 7 Nov, 2023 @ 11:27am
Mods ONLY for The Skaven in this collection / NO CORE
14/03/2024

number of mods 43

[Patch] Warpstone Unleashed: 2
100% Success No Instability From Flesh Lab
Additional Units - Skaven
Additive Global Skaven Hero Recruitment Level Building
Apply all Flesh Lab Augments to Units, Lords & Heroes - Clan Moulder
Clan Skryre's Skatterclaw Catapults
Control your own Criminal Underbelly
DeadFingers' Skweel Gnawtooth
Ghoritch For All Skavens
Guv's Eshin: From the Shadows - Tz'arkan in Immortal Empires Mod (Updated 2024-02-25)
Ikit Claw's Workshop Upgrades
Kratch Doomclaw, Supreme Warlord of Crookback Peak
More Shadowy Dealings (Eshin Snikch)
Mother of all Bombs for Warhammer III (doesn't need update)
Moulder's Menagerie (Chimaerats, Stormfiends, and More!)
Mount: DEATHRATTLER (Updated Ikit Claw)
OP Skaven
Plague Cauldron feature for Clan Pestilens
Red Eyed Skaven 2.0 Reskin
Remember Deployment Formations
Singe's Units for the Skaven
Skatterclaw Catapult & Ikit Claw's Workshop Upgrades Compatibility Patch
Skaven Bodyguards(Mount Replacement)
Skaven Elite Units
Skaven Esoterica
Skaven Garrison Upgrade
Skaven Settlements: AI Use Under-Cities
Skaven Settlements: Expand the Under-Empire
Skaven Settlements: Under-Cities Survive Razing
Skaven Tabletop Weapon Teams
Skaven Weapon Teams - Additional units submod
Skaven-Warlord Variants: Clan issue.
Skaven-Warlord Variants: ULTRA EDITION ZX!
Skryre Shockvermin
Slave Labour - Quick Construction
Stormvermin Training & Deploying feature for Tretch
Trophy Heads & Head's Whisper for Queek
Volatile Concoction
Warpmechs - Cyborg Skaven Units
Warpmechs - Cyborg Skaven Units non-OP version 平衡数据
Warpstone Unleashed: 2
Weapon Teams on Walls
Wyverats: They Fly Now.
Last edited by ChopChop; 14 Mar, 2024 @ 11:15am
< >
Showing 1-5 of 5 comments
Quack_ 21 Mar, 2024 @ 10:23pm 
Super dope modpack, but suddenly I'm crashing when I boot the game.
ChopChop  [developer] 22 Mar, 2024 @ 12:48am 
Quack_ 22 Mar, 2024 @ 12:57am 
Thanks, will give that all a try later! :ClassicQuack:
ChopChop  [developer] 22 Mar, 2024 @ 1:13am 
on a quack note - you still might save your campaign if you roll back to 4.2.1 - if you saved your mods to data before stariting a new campaign. Now when half of mods are already updated to 4.2.2 and the other half not - you have to wait until all of then will update or roll back to 4.2.1 and pray that it works. if it does - follow the steps in guide on how to save the mods, but you have to move quick
Last edited by ChopChop; 22 Mar, 2024 @ 1:14am
ChopChop  [developer] 22 Mar, 2024 @ 1:16am 
why CA is changing tables in a small hotfix instead of waiting till big update breaking all the mods. this is honestly a neverending story with creating stable mods collections. I leterally finished those collections a week ago and they released a silent hotfix that broke everything. BETA warhammer 3. Salty Chopchop
Last edited by ChopChop; 22 Mar, 2024 @ 2:27am
< >
Showing 1-5 of 5 comments
Per page: 1530 50