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edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
I would be glad if u can fix this
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
i was hitting a vehicle with it, simfphys vehicles and it caused it to happen (simfphys gredwitch tanks)
[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906753884
[TFA][AT] Call of Duty: Modern Warfare 2 Weapons Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2650797331
[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3076345893
have conflicts' bugs with MOD "Turn C-Hand model into Playermodel"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978113503
BUG: All gun models will constantly shake as the player moves, only briefly stabilizing when shooting. If the gun has attachments, the models for those attachments will also shake and be out of sync with the gun.
The function of "Turn C-Hand model into Playermodel" is to force the arm of the third-person character model to be applied to the first-person. Regardless of whether the player model is an original model or a mod character, there will be conflicts as long as this mod is enabled.
This bug does not appear in other TFA based weapons' MODs.
I understand that fixing this can be quite difficult and time consuming. Also, the MOD "Turn C-Hand model into Playermodel" will create a lot of weird vision, but I thought maybe you could mention in the introduction that this mod will cause conflicts to warn other people.
I think this might explain this: