Garry's Mod

Garry's Mod

[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack
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ak47toh  [developer] 8 Nov, 2023 @ 3:34am
REPORT BUGS
Feel free to state out any technical issues facing from this weapons pack.
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Showing 1-15 of 20 comments
ImThing2 8 Nov, 2023 @ 2:44pm 
scopes are quite blurry, not sure if that's part of the mod or if it's another mod causing the problem.
Last edited by ImThing2; 8 Nov, 2023 @ 2:45pm
ImThing2 8 Nov, 2023 @ 5:08pm 
Originally posted by ImThing2:
scopes are quite blurry, not sure if that's part of the mod or if it's another mod causing the problem.
Fixed, turned off scope blur in TFA settings.
Vxider 9 Nov, 2023 @ 5:51pm 
weapons flicker in and out with shooting, no errors appeared so it may be a conflict

edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
Last edited by Vxider; 9 Nov, 2023 @ 5:53pm
ak47toh  [developer] 9 Nov, 2023 @ 9:05pm 
Originally posted by Vxider:
weapons flicker in and out with shooting, no errors appeared so it may be a conflict

edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
So it's definitely some addons conflicting with it then?
Misterskipy 10 Nov, 2023 @ 5:19pm 
whenever I spawn the next map it gives a lua error and m4a1 switching is too fast
I would be glad if u can fix this
N 11 Nov, 2023 @ 8:12am 
[[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack] lua/entities/iw5_missile_javelin/init.lua:277: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
ak47toh  [developer] 12 Nov, 2023 @ 8:13pm 
Originally posted by Misterskipy:
whenever I spawn the next map it gives a lua error and m4a1 switching is too fast
I would be glad if u can fix this
I need more specific details about this. From what I'm aware of, its mainly Magnifier that has this issue and I'm looking into it. But the rest should be fine, no?
ak47toh  [developer] 12 Nov, 2023 @ 8:14pm 
Originally posted by Gabe:
[[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack] lua/entities/iw5_missile_javelin/init.lua:277: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
Where did this happened? Were you equipping the NPCs with Javelin?
Spike 13 Nov, 2023 @ 10:43am 
Heyo, I am not sure why but when I reload it seems to bug and constantly reload want to do the reload animation. So i am basically stuck constantly reloading and it seems to happen on all the weapons after a few mags. Manual reloading seems to break it quicker.
N 13 Nov, 2023 @ 11:10am 
Originally posted by ak47toh:
Originally posted by Gabe:
[[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack] lua/entities/iw5_missile_javelin/init.lua:277: Calling net.Start with unpooled message name! (Did you forget to call util.AddNetworkString serverside?)
1. Start - [C]:-1
2. MW3_ClientPlayExplSound - lua/entities/iw5_missile_javelin/init.lua:277
3. Detonate - lua/entities/iw5_missile_javelin/init.lua:271
4. unknown - lua/entities/iw5_missile_javelin/init.lua:115
Where did this happened? Were you equipping the NPCs with Javelin?

i was hitting a vehicle with it, simfphys vehicles and it caused it to happen (simfphys gredwitch tanks)
ak47toh  [developer] 14 Nov, 2023 @ 7:46am 
Originally posted by Gabe:
Originally posted by ak47toh:
Where did this happened? Were you equipping the NPCs with Javelin?

i was hitting a vehicle with it, simfphys vehicles and it caused it to happen (simfphys gredwitch tanks)
Fixed and updated.
Last edited by ak47toh; 14 Nov, 2023 @ 7:46am
ak47toh  [developer] 14 Nov, 2023 @ 7:50am 
Originally posted by Nagash:
Heyo, I am not sure why but when I reload it seems to bug and constantly reload want to do the reload animation. So i am basically stuck constantly reloading and it seems to happen on all the weapons after a few mags. Manual reloading seems to break it quicker.
Suspected conflicting addon could be causing it. Please disable other weapon bases or so then check and see if it should solve the issue. I didn't have all these problems from my end.
WölfKann 8 Dec, 2023 @ 9:23pm 
Iron sights are broken. they don't zoom in on the gun's iron sight, they zoom to the left or right of the gun.
ak47toh  [developer] 8 Dec, 2023 @ 10:59pm 
Originally posted by Kami:
Iron sights are broken. they don't zoom in on the gun's iron sight, they zoom to the left or right of the gun.
I'm not getting you on this part. Which guns? All the weapons ironsight are still fine. Perhaps some conflicting addon causing it?
LorentzForce 4 Jan, 2024 @ 8:43pm 
This is a very beautiful MOD, but I want to report a MOD conflict bug. The following three COD weapons mods you have released:
[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906753884
[TFA][AT] Call of Duty: Modern Warfare 2 Weapons Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2650797331
[TFA][AT] Call of Duty: Modern Warfare 3 Weapons Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3076345893

have conflicts' bugs with MOD "Turn C-Hand model into Playermodel"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2978113503
BUG: All gun models will constantly shake as the player moves, only briefly stabilizing when shooting. If the gun has attachments, the models for those attachments will also shake and be out of sync with the gun.
The function of "Turn C-Hand model into Playermodel" is to force the arm of the third-person character model to be applied to the first-person. Regardless of whether the player model is an original model or a mod character, there will be conflicts as long as this mod is enabled.
This bug does not appear in other TFA based weapons' MODs.
I understand that fixing this can be quite difficult and time consuming. Also, the MOD "Turn C-Hand model into Playermodel" will create a lot of weird vision, but I thought maybe you could mention in the introduction that this mod will cause conflicts to warn other people.
I think this might explain this:


Originally posted by ak47toh:
Originally posted by Vxider:
weapons flicker in and out with shooting, no errors appeared so it may be a conflict

edit: the viewmodel teleports somewhere for some reason? [except the c_hands]
So it's definitely some addons conflicting with it then?
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