Left 4 Dead 2

Left 4 Dead 2

FallenThief [Server Mod]
Review
It's a good idea but it interefere a lot with other bots updrading addons such ad Left 4 Bots.

When you're close to a tank or in a crescendo event, he often spawns.

If you shoot the grenade he drops it, making you lose your grenade almost all the time

Bots/teammates can easily kill him when he threw your primary weapon far away and you try to kill him with 1 pistol (not the deagle, because he steals your secondary too) and take everything you searched for.

I understand that the idea comes from bo1 zombie but here it's really not great, at least it needs fixes.

3/5
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Showing 1-3 of 3 comments
♡ Star ♡ 14 Nov, 2023 @ 6:47pm 
Not only that, I hate how there's no real way to counter him. There's a reason why survivors can deadstop hunters, jockeys, and boomers. Along with being able to shoot smokers if you have a sniper rifle or if they're close enough to you.

It's so there's a way to stop an infected from basically 1-shotting you when you're on you're own.

But here, there's no counter-play besides hope he doesn't spawn and if he does, shove and shoot him until he dies. And if there's a horde or a tank on your ass well you'll just have to give up all your items. Good luck surviving with one pistol.

I think he would be better if he just took your primary weapon. Along with having a distinct "heads up" before he appears behind you to take it.

You might think it defeats the purpose if the survivor knows he's coming, but what if you could make them choose between focusing a tank or turning their focus away from said tank in order to keep their gun?

To add to that, maybe make him only spawn when there's a tank/horde/witch present. Since those are the times you need your primary weapon the most.

Lastly he needs to have less health. Take away his bullet resistance and make his HP 250-600.
76561198268536306 15 Nov, 2023 @ 9:58am 
Originally posted by starlight:
Not only that, I hate how there's no real way to counter him. There's a reason why survivors can deadstop hunters, jockeys, and boomers. Along with being able to shoot smokers if you have a sniper rifle or if they're close enough to you.

It's so there's a way to stop an infected from basically 1-shotting you when you're on you're own.

But here, there's no counter-play besides hope he doesn't spawn and if he does, shove and shoot him until he dies. And if there's a horde or a tank on your ass well you'll just have to give up all your items. Good luck surviving with one pistol.

I think he would be better if he just took your primary weapon. Along with having a distinct "heads up" before he appears behind you to take it.

You might think it defeats the purpose if the survivor knows he's coming, but what if you could make them choose between focusing a tank or turning their focus away from said tank in order to keep their gun?

I agree we should be able to have a chance to kill him, before he gets to you, maybe making him run at you very quickly with maybe a little sound effect when he spawns



Originally posted by starlight:
To add to that, maybe make him only spawn when there's a tank/horde/witch present. Since those are the times you need your primary weapon the most.

It happenned to me when I was focusing the tank in advanced with a shotgun, horrible, its a bad idea to make him spawn when theres a tank
樱涩舞 7 May, 2024 @ 4:34am 
One bug: When Fallen Spawner and Fallen Thief are subscribed at the same time, items dropped by Fallen Spawner when he dies cannot be picked up, and Fallen Thief can throws survivor's throws when he dies. I've often been burned by molotovs thrown by Fallen Thief. It's fun to leave unfixed though.
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Showing 1-3 of 3 comments
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