The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Nord
This topic has been locked
sp0ckrates  [developer] 31 Aug, 2014 @ 2:54pm
What Do You Like? What Would You Like Changed?
Feel free to leave any comments, criticisms or suggestions on making this mod better. You may post here, or in the Comments section.

This discussion is closed, as there is now a new mod to replace this one, here:

Amazing Race Tweaks! Nord (2016 Edition)

Last edited by sp0ckrates; 24 Mar, 2016 @ 2:20pm
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Showing 1-15 of 37 comments
Obi-Patates 2 Sep, 2014 @ 9:48am 
I don't know if you've done it, but he should probably have a 65% or 70% resistance to cold instead of 50%, cause 50% just sucks.(seriously, i've never noticed any difference in cold spell damage whether i was playing with nord or not. Every single time i got hit by an ice spell, i died.)
sp0ckrates  [developer] 2 Sep, 2014 @ 10:42am 
Yeah. I always go for the Helm of Yngol (the Nord in the video is wearing it) early in the game to give me an extra 30% resistance to frost. But even with 80% resistance, frost still slows a Nord down. I might raise the resistance to 75%, or make the race immune to the slowing effect, somehow.
Last edited by sp0ckrates; 2 Sep, 2014 @ 10:43am
Obi-Patates 2 Sep, 2014 @ 12:54pm 
That would be a good idea. Also, i got more ideas cooking up! :D
:golem:
Obi-Patates 2 Sep, 2014 @ 12:55pm 
(Yes, the previous comment was pointless.)

(...)

(As is this one.)
sp0ckrates  [developer] 2 Sep, 2014 @ 3:34pm 
:)
tcam010 6 Sep, 2014 @ 12:11am 
Hey, just had a look at your Nord racial ability and winterhold tunnel mods. Looked like good quality ones overall. Making me assume that the rest of your work is of the same top notch standard. So much so, that I was thinking of using bits of some of your mods in ones I am planning to make. Would you be okay with this?
sp0ckrates  [developer] 6 Sep, 2014 @ 7:19am 
TCam:

No would not be OK with that. But I might convinced to change my mind. Have you made any mods before? I'd like to see examples of your work.
Last edited by sp0ckrates; 6 Sep, 2014 @ 7:24am
sp0ckrates  [developer] 10 Oct, 2014 @ 9:35am 
VERSION 2.0 RELEASED!

* Fixed a bug where actors became hostile when the player character accepted a challenge to a brawl.

* Removed the starting spells Healing and Flames from new characters.
Nonsurplused 29 Oct, 2014 @ 5:18pm 
Originally posted by sp0ckrates:
TCam:

No would not be OK with that. But I might convinced to change my mind. Have you made any mods before? I'd like to see examples of your work.
Hey sp0ck! I'm actually hoping to release a part of a new land mod on here, and I'll be releasing the rest on Nexus once I'm finished with the actual land area. However, I'd like to ask you to test out my dungeon I'll be releasing here once I'm done. If you'd like, I can give you updates and such on its progress. No DLC are needed for this dungeon, but I will be releasing another one for the land area I'm making that will, if you test out my non-DLC requiring one and enjoy it.

I ask you this, because I, like tcam10, am impressed by your mods, and I might ask of your help for my mod if you are willing.

I'm not expecting this to be perfect, seeing as I have very little experience with the Skyrim CK, however, I'm holding what I DO make to high standards.

Thanks for reading, and I hope you consider, sp0ck!
~PikachunoTM

Edit: Reading what I'd written, please allow me to clarify: I am creating a large area mod (comparable to the size of Wyrmstooth or Solstheim at the very least), and I will be releasing the first dungeon area on Steam for people to test, and to see how well it's recieved on here, while I'll be releaasing the whole area on Nexus once it's complete.
Last edited by Nonsurplused; 29 Oct, 2014 @ 5:19pm
Eevee 19 Dec, 2014 @ 5:49am 
Since the Nords are in their homeland, I believe they should have a similar effect to rested, all the time.
sp0ckrates  [developer] 19 Dec, 2014 @ 8:07am 
NoSanity: Interesting idea.
FeycatG 8 Feb, 2015 @ 10:26pm 
I love this mod (used Khajiit and Nord) but I have a criticism of the nord one: the knockback is WAY too much. I end up chasing guys all over the place.

There is also a bug where if you do a kill move and a knockback at the same time, they end up flying but not dying, and are invulnerable for about 30 seconds after that. That becomes a real danger with things like draugr deathlords. Turning down the knockback a bit would help a lot.
sp0ckrates  [developer] 9 Feb, 2015 @ 9:20am 
Feycat: Thanks for the feedback. I'll look into the issue you mentioned.
FeycatG 9 Feb, 2015 @ 2:34pm 
Thanks! :)
swingers swing 4 Mar, 2015 @ 3:45pm 
Hey I have an idea for the Breton. they were known for being both elves and humans, meaning you could give him the power called "Mug Blood" (No Harry Potter Refrence) which allows you to take 75% immunity from magical and physical attacks.
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