Arma 3
Kunduz River
LuGoPa  [udvikler] 19. nov. 2023 kl. 7:11
Bug Reports and Suggestions
If you are having any problems or suggestion with the map please report them in this thread. If possible provide a detailed description on the problem and how to reproduce it (Screenshots are also very appreciated).
Thanks for your help on improving this map.
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LordShade 19. nov. 2023 kl. 12:30 
The value of "grassCover" is too small for some terrain. Bots can see through the grass.
"ssg_kunduz_river_grass_short_Surface"
"ssg_kunduz_river_soil_Surface"
Sidst redigeret af LordShade; 19. nov. 2023 kl. 12:41
LordShade 19. nov. 2023 kl. 12:38 
Roads are located on terrain with a high "grassCover" value, AI may not correctly notice enemies on roads while lying down.
[SRRP]T/Sgt.Enfisk  [udvikler] 2. dec. 2023 kl. 15:24 
Oprindeligt skrevet af LordShade:
The value of "grassCover" is too small for some terrain. Bots can see through the grass.
"ssg_kunduz_river_grass_short_Surface"
"ssg_kunduz_river_soil_Surface"

Just pushed an update that should alleviate this issue where AI can see and shoot through short grass.
thesnypr 12. jan. 2024 kl. 0:27 
nice work..i ve got bug with some on road position spawning scripts 'ied wreks spawning" it does not matter about roadconectedto ,my script work an lot of other maps??
[SRRP]T/Sgt.Enfisk  [udvikler] 12. jan. 2024 kl. 9:35 
Oprindeligt skrevet af thesnypr:
nice work..i ve got bug with some on road position spawning scripts 'ied wreks spawning" it does not matter about roadconectedto ,my script work an lot of other maps??
Thanks for taking the time to post about this. Is the script available on Steam for me to use to troubleshoot on my end?
Zhasik 23. feb. 2024 kl. 5:55 
I've seen you used "Land_House_K_2_basehide_EP1" for basement hideouts, but there is also, which i think you aren't used "Land_House_L_3_H_EP1"
Outlaw 12. mar. 2024 kl. 18:05 
noticed 2 buildings inside each other at the map grid, 047005. Looks like the building duplicated itself
also put jbad
tidy up the airport
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