Slay the Spire

Slay the Spire

Silverstein
卫生中心商务  [developer] 11 Nov, 2023 @ 1:14am
平衡性反馈 - Balancing Feedback
可以在这里反馈关于卡牌/组合平衡性的意见与建议。
Please post any concerns about balancing here.

讨论过强或过弱的卡牌的平衡策略
Not only about too strong ones. If you think some cards are underpowered or can`t find ways to combo them, also let me know!
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Showing 1-2 of 2 comments
PabroRo.TTV 11 Nov, 2023 @ 6:37am 
So I did 1 run and it was really fun!. Lot of wombo combos between weak spots themselves. The mechanic is nice but very strong. Should probably try on higher ascensions but this is my opinion in stuff needed some balance for my first contact with the character and the new mechanic:

- First, weak spots arent a debuff per se. So it completely ignores artifact. Not a big problem, but makes some fights much easier.
- Second, and this may be the key, any source of damage activates weak spots, even shots from weak spots themselves. So you can chain a lot. Some cards like Multicolor are extremly valuable because they are a big source of multiple different hits for dmg.
- Third, the base damage being 4 maybe too high, specially for early fights. 3 should probably be better. It would be a pseudo-defect starter relic, and you can raise the dmg easily with a couple of Sure shots in later encounters.

As for cards I avoided the ones that looked like weaker or just a brick to the deck, so I experienced only the strongest ones:

- Drum shot is really REALLY strong. Bear trap + Drum shot and you are doing 66 dmg (42 from DS hitting 6 times + 24 from 6 shots doing 4 dmg each) if Im not mistaken.
- Equipoise allows for infinities easily. Maybe raise the cost to 1. Same as Weapon maitenance, but WM has a condition at least (need to be overloaded)
- Speedloader is another one for free that allow infinites. Maybe raise cost by 1.
- Sensitive. I didnt have a single block card in my deck. 2 upgraded Sensitives are more than enough. Maybe change it to be innate instead of 2 Dodges when upgraded? idk but with upgraded Aim (which is a basic card) you can get very high block (or even infinite with the free draw cards).
- Evacuation set definitely need 1 less energy gain when reloaded. It does too much for being an actually unplayable card. Really like the idea for cards like this tho.
- Multicolor. OP and so much fun to use it, but itself alone is one of the strongest cards if no the strongest. It procs weak spots so easily.


I should probably try higher ascensions and have a second sight in different cards and combos, but for my first try it definitely was very enjoyable.

Good work overall! :)
Last edited by PabroRo.TTV; 11 Nov, 2023 @ 6:39am
卫生中心商务  [developer] 11 Nov, 2023 @ 10:52pm 
Originally posted by PabloRo:
So I did 1 run and it was really fun!. Lot of wombo combos between weak spots themselves. The mechanic is nice but very strong. Should probably try on higher ascensions but this is my opinion in stuff needed some balance for my first contact with the character and the new mechanic:

- First, weak spots arent a debuff per se. So it completely ignores artifact. Not a big problem, but makes some fights much easier.
- Second, and this may be the key, any source of damage activates weak spots, even shots from weak spots themselves. So you can chain a lot. Some cards like Multicolor are extremly valuable because they are a big source of multiple different hits for dmg.
- Third, the base damage being 4 maybe too high, specially for early fights. 3 should probably be better. It would be a pseudo-defect starter relic, and you can raise the dmg easily with a couple of Sure shots in later encounters.

As for cards I avoided the ones that looked like weaker or just a brick to the deck, so I experienced only the strongest ones:

- Drum shot is really REALLY strong. Bear trap + Drum shot and you are doing 66 dmg (42 from DS hitting 6 times + 24 from 6 shots doing 4 dmg each) if Im not mistaken.
- Equipoise allows for infinities easily. Maybe raise the cost to 1. Same as Weapon maitenance, but WM has a condition at least (need to be overloaded)
- Speedloader is another one for free that allow infinites. Maybe raise cost by 1.
- Sensitive. I didnt have a single block card in my deck. 2 upgraded Sensitives are more than enough. Maybe change it to be innate instead of 2 Dodges when upgraded? idk but with upgraded Aim (which is a basic card) you can get very high block (or even infinite with the free draw cards).
- Evacuation set definitely need 1 less energy gain when reloaded. It does too much for being an actually unplayable card. Really like the idea for cards like this tho.
- Multicolor. OP and so much fun to use it, but itself alone is one of the strongest cards if no the strongest. It procs weak spots so easily.


I should probably try higher ascensions and have a second sight in different cards and combos, but for my first try it definitely was very enjoyable.

Good work overall! :)

Thank you for your feedback!
I will consider your suggestions.
Enjoy it. :)
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Showing 1-2 of 2 comments
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