Slay the Spire

Slay the Spire

Silverstein
卫生中心商务  [developer] 11 Nov, 2023 @ 1:20am
其他想法 - Other Ideas
如果你有很好的想法与创意可以在这里留下
比如新卡牌,新遗物什么的

If you have a good idea and creative can leave here
Like a new card, a new relic
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Showing 1-3 of 3 comments
got a handful for relics suggestions to add for this mod.

heavy duty gloves (common relic) whenever you reload, reload 1 more card.

diamond tipped bullets (uncommon relic) your shots deal 4 extra damage.

Laser scope (uncommon relic) at the start of each turn apply 1 weak point which fires 1 shot when triggered to each enemy without weak point.

extra large mags (rare relic) each time you would fire shots from fully triggering weak point, fire 1 extra shot.

bolt leaver (rare relic) whenever you reload, fire 1 shot at all enemies.

high tech silencer (boss relic) gain 1 energy at the start of your turn, shots fired from fully triggering weak point no longer trigger weak point.

Golden Bayonet (boss relic) replaces starter relic, Fire 2 shot at the start and end of your turn.
卫生中心商务  [developer] 15 Nov, 2023 @ 2:09am 
Originally posted by Bento Baker Praymordis:
got a handful for relics suggestions to add for this mod.

heavy duty gloves (common relic) whenever you reload, reload 1 more card.

diamond tipped bullets (uncommon relic) your shots deal 4 extra damage.

Laser scope (uncommon relic) at the start of each turn apply 1 weak point which fires 1 shot when triggered to each enemy without weak point.

extra large mags (rare relic) each time you would fire shots from fully triggering weak point, fire 1 extra shot.

bolt leaver (rare relic) whenever you reload, fire 1 shot at all enemies.

high tech silencer (boss relic) gain 1 energy at the start of your turn, shots fired from fully triggering weak point no longer trigger weak point.

Golden Bayonet (boss relic) replaces starter relic, Fire 2 shot at the start and end of your turn.

Thank you for your suggestion!
got a few ideas for some cards as well.

Identify weakness (cost 1 uncommon skill) Apply 2 weakpoint that fires 2 shots and 2 vulnerable to the target enemy. Upgraded version additionally applies 2 weak after the vulnerable.

Flare volly (1 cost common attack) Deal 7 (9) damage, choose 1 card with overload from your draw or discard pile to add to your hand and activate it's overload effect. Upgraded version also gains retain.

Zero remorse (2 cost rare power) at the start of your turn gain 2 (3) accuracy. Upgraded version also gains innate.
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Showing 1-3 of 3 comments
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