Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
 This topic has been pinned, so it's probably important
ChaosRobie  [developer] 13 Nov, 2023 @ 1:31am
Post Your Ideas In This Thread
Write all of your ideas here.

The best suggestion would be something I missed in the Dark Lands, Nehekhara, Badlands, or Araby. Relative to their size, lore is very scarce in those places.
Last edited by ChaosRobie; 26 Apr @ 4:45pm
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Showing 1-15 of 355 comments
Saphirre 13 Nov, 2023 @ 2:17am 
Hi! Maybe you can write in description than there are a MCT option to switch some Legendary Lords with others :)

If you use MCT mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2927955021

You have options and the possibility to choose to replace some Legendary Lords by others :
- Dark Elves : Malekith/Morathi/Hellebron instead of Malus in Albion.
- High Elves : Tyrion/Alith/Alarielle/Eltharion/Imrik instead of the High Elf minor faction near Marienburg.
- Lizardmen : Mazdamundi/Kroq'Gar/Gor'rok/Tenehauin/Tiktaq'to instead of Nakaï in Albion.
- Tomb Kings : Khalida instead of Khatep in the Badlands.
- Vampire Coast : Luthor/Noctilus instead of Cylostra in southern Norsca.
- Cathay : Miao/Zhao instead of Yuan Bo in Albion.
- Ogres : Greasus instead of Skrag in the south of Empire.
- Chaos Dwarfs : Zhatan instead of Astragoth in the north-east of the map.
Last edited by Saphirre; 25 Nov, 2023 @ 5:36pm
Kubers 13 Nov, 2023 @ 2:18am 
Would be nice if Southlands ended on Sudenburg/Oreon camp. NotAfrica feels more in line with Old World than NotAmericas and NotAtlantis and so I feel deserve to be a part of "The Old World". Vortex map was dumb looking with those Southlands under Ulthuan. Potential "The New World" map wouldn't need Southlands then.
Overon 13 Nov, 2023 @ 3:10am 
I assume not all races are playable. If so, can you add that info in the description?
Last edited by Overon; 13 Nov, 2023 @ 3:10am
Gaizaz 13 Nov, 2023 @ 3:10am 
Not really an idea or. But started playing Thorek, attach runesmith, the starting enimy army retreats. and you cant attack the keep nor the army on first round.
ilililovvv 13 Nov, 2023 @ 3:10am 
奎克有八峰 斯洛特有九环 我伊克特利爪也得有个十三塔吧
Kohei 13 Nov, 2023 @ 3:13am 
I would like to get Yvresse , because where is Grom there is always the Grim :D I mean, I would like to get something like Malekith too, because : Why is the Gorequeen on the Map, but no Har Ganeth or Naggarond? Why Grombrindal? So yeah, I think we could move them over there too. Not now, but maybe in the future :D
Last edited by Kohei; 13 Nov, 2023 @ 3:15am
Kubers 13 Nov, 2023 @ 3:24am 
2
Originally posted by Kohei:
I would like to get Yvresse , because where is Grom there is always the Grim :D I mean, I would like to get something like Malekith too, because : Why is the Gorequeen on the Map, but no Har Ganeth or Naggarond? Why Grombrindal? So yeah, I think we could move them over there too. Not now, but maybe in the future :D
Because neither Valkia nor Grombrindal were supposed to be in Naggarond. They don't belong in there. CA's map doesn't make sense lore-wise. Malekith is focused on his rule in Naggarond and conquering Ulthuan, there is nothing for him to find in the Old World that would guarantee a long military campaign. For Eltharion an excuse could be made, I guess, that he made a trip to genocide more Greenskins. No need to hammer in all LLs just because into "the Old World", it would destroy an atmosphere and purpose of this location.
Gustavo Limbek 13 Nov, 2023 @ 3:27am 
Would be great if you can re add the unique stratpos models for Karaz a Karak ,Zhufbar and Barak Var and the black fire pass
Last edited by Gustavo Limbek; 13 Nov, 2023 @ 4:01am
Marco 13 Nov, 2023 @ 3:37am 
Not sure how viable , but add ruins to provinces that are under 4 settlements to represent ruination boroght by wars/lands able to be colonized and ability to restore what them/ expand holdings.
Last edited by Marco; 13 Nov, 2023 @ 3:41am
Kraut 13 Nov, 2023 @ 4:29am 
Will it be possible to add the wood elves world roots mechanic?
Zuundasz 13 Nov, 2023 @ 4:29am 
grimgor near darklands ?
Gorilla 13 Nov, 2023 @ 4:32am 
Originally posted by Overon:
I assume not all races are playable. If so, can you add that info in the description?
All races are playable, but not all lords are playable. Going from memory:

EMPIRE:
Karl
Gelt
Volkmar
Wulfhart

DWARFS:
Thorgrim
Ungrim
Belegar
Grombrindal
Thorgrim

GREENSKINS:
Grimgor
Azhag
Skarsnik
Wurrzag
Grom

VAMPIRE COUNTS:
Mannfred
Kemmler
Vlad
Ghorst
Isabella

WARRIORS OF CHAOS:
Archaon
Kholek
Sigvald
Be'lakor
Valkia
Vilitch
Festus
Azazel

BEASTMEN:
Khazrak
Malagor
Morghur
Taurox

WOOD ELVES:
Orion
Durthu
Sisters of Twilight
Drycha

BRETONNIA:
Louen
Fay Enchantress
Alberic
Repanse

NORSCA:
Wulfrik
Throgg

HIGH ELVES:
Teclis

DARK ELVES:
Lokhir
Malus
Rakarth

LIZARDMEN:
Nakai
Oxyotl

SKAVEN:
Queek
Skrolk
Ikit
Tretch
Throt
Snikch

TOMB KINGS:
Settra
Khatep
Arkhan

VAMPIRE COAST:
Aranessa
Cylostra

KISLEV:
Katarin
Kostaltyn
Boris
Mother Ostankya

CATHAY:
Yuan Bo

KHORNE:
Skarbrand

TZEENTCH:
Kairos
Changeling

NURGLE:
Ku'gath

SLAANESH:
N'Kari

DAEMONS OF CHAOS:
Daemon Prince

OGRE KINGDOMS:
Skrag

CHAOS DWARFS:
Astragoth
Drazhoath
ilya-rysenkov 13 Nov, 2023 @ 4:51am 
Hello, Chaos Robie. Could you also get this mod compacttible with Immortal Empires Expanded and remove the Prologue?
XDD 13 Nov, 2023 @ 5:06am 
need more world map!:steamthumbsup:
Gaizaz 13 Nov, 2023 @ 5:30am 
Weird that "*Black Iron mine" has no iron mine.
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