Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
Skulltaker start position
Hey there,

I'm sure that the current position is more a filler than anything else, but it really does not work out for a khorne faction. You really don't get going like with Arball or Skarbrand, you lack the minor settlements to build growth buildings in the chaos realm.

I don't have a clue where to put him though, just please not albion. That place is already a battle royal :D
< >
Showing 1-2 of 2 comments
Dog 10 Jan @ 6:03am 
Agree with that it was very slow to get momentum up with spread out single settlement provinces working against the khorne resettlement and momentum mechanics.

Two issues and possible solutions (don't know how practical they would be to implement)

1 - Realm of eternal war has little war and a lot of walking, if there were small armies, like the Eternal War manifestation, scattered about it could really help to replenish movement and keep Bloodletting up (not sure how feasible this is).

2 - Khorne's resettlement of ruins mechanic doesn't work well in single settlement provinces but if it was possible to buff the Legacy of Blood mechanic (maybe longer duration) whilst in the realm, again if possible, might help this issue (if it can work on ruins with the buff but no owned settlements?).

Other thing might be more/larger skull piles around the place.

On a positive note I absolutely loved the integration of the Chaos realms, and getting to see the maps again, great idea!

Thank you for all the hard work, it is an amazing mod.
I support the idea to have very few major settlements in the Khorne realm, however there should be many small ones so the destruction can bounce around. Even having regions perhaps that don't have a major settlement, just small ones.
< >
Showing 1-2 of 2 comments
Per page: 1530 50